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authorStrangerke2014-04-27 10:28:28 +0200
committerStrangerke2014-04-27 10:28:28 +0200
commitda1b4c8316d0b960b6e44553a965e863c6ba2345 (patch)
tree400f3dd9b2db6d1b2505e94f8ae04f95e9b99292
parent2cff7557fe57581c578b8eb17e099597ee33cbc1 (diff)
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MADS: Implement scene 357
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp67
-rw-r--r--engines/mads/nebular/nebular_scenes3.h11
3 files changed, 82 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 21c3e9cd58..00b49d014f 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -138,6 +138,10 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new Scene352(vm);
case 353:
return new Scene353(vm);
+ case 354:
+ return new Scene354(vm);
+ case 357:
+ return new Scene357(vm);
// Scene group #8
case 804:
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 41777b116e..e7f1dda703 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -4490,5 +4490,72 @@ void Scene354::actions() {
/*------------------------------------------------------------------------*/
+void Scene357::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene357::enter() {
+ _globals[kAfterHavoc] = true;
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(Resources::formatName(307, 'X', 0, EXT_SS, ""));
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(127, 78));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 15);
+
+ if (_scene->_priorSceneId == 318)
+ _game._player._playerPos = Common::Point(298, 142);
+ else if (_scene->_priorSceneId == 313)
+ _game._player._playerPos = Common::Point(127, 101);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(15, 148);
+
+ sceneEntrySound();
+}
+
+void Scene357::preActions() {
+ if (_action.isAction(0x1AD, 0x2B9))
+ _game._player._walkOffScreenSceneId = 318;
+
+ if (_action.isAction(0x1AD, 0x2BA))
+ _game._player._walkOffScreenSceneId = 358;
+}
+
+void Scene357::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(0x8B83);
+ else if (_action.isAction(VERB_LOOK, 0x11))
+ _vm->_dialogs->show(0x8B7E);
+ else if (_action.isAction(0x2F7, 0x11))
+ _vm->_dialogs->show(0x8B7F);
+ else if (_action.isAction(VERB_LOOK, 0x1CB))
+ _vm->_dialogs->show(0x8B80);
+ else if (_action.isAction(VERB_LOOK, 0x216))
+ _vm->_dialogs->show(0x8B81);
+ else if (_action.isAction(VERB_LOOK, 0x21B))
+ _vm->_dialogs->show(0x8B82);
+ else if (_action.isAction(VERB_LOOK, 0x207))
+ _vm->_dialogs->show(0x8B84);
+ else if (_action.isAction(VERB_LOOK, 0xCD))
+ _vm->_dialogs->show(0x8B85);
+ else if (_action.isAction(VERB_LOOK, 0x23A))
+ _vm->_dialogs->show(0x8B86);
+ else if (_action.isAction(VERB_LOOK, 0x218))
+ _vm->_dialogs->show(0x8B87);
+ else if (_action.isAction(VERB_TAKE, 0x218))
+ _vm->_dialogs->show(0x8B88);
+ else if (_action.isAction(VERB_LOOK, 0x18D))
+ _vm->_dialogs->show(0x8B89);
+ else if (_action.isAction(VERB_LOOK, 0x2B9))
+ _vm->_dialogs->show(0x8B8A);
+ else if (_action.isAction(VERB_LOOK, 0x2BA))
+ _vm->_dialogs->show(0x8B8B);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h
index 8950fa5981..e27806b182 100644
--- a/engines/mads/nebular/nebular_scenes3.h
+++ b/engines/mads/nebular/nebular_scenes3.h
@@ -411,6 +411,17 @@ public:
virtual void postActions() {};
};
+class Scene357: public Scene3xx {
+public:
+ Scene357(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step() {};
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions() {};
+};
} // End of namespace Nebular
} // End of namespace MADS