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| author | Matthew Hoops | 2011-05-06 23:09:53 -0400 | 
|---|---|---|
| committer | Matthew Hoops | 2011-05-06 23:12:19 -0400 | 
| commit | daa2732bee60cf8df24cf606a866b889766f86b0 (patch) | |
| tree | acae6742b4bf17326c1040bed30e682fbfaa00e9 | |
| parent | 99da647e8f496a6d225c0f30073266625cc24f63 (diff) | |
| download | scummvm-rg350-daa2732bee60cf8df24cf606a866b889766f86b0.tar.gz scummvm-rg350-daa2732bee60cf8df24cf606a866b889766f86b0.tar.bz2 scummvm-rg350-daa2732bee60cf8df24cf606a866b889766f86b0.zip  | |
M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
| -rw-r--r-- | engines/m4/detection.cpp | 11 | ||||
| -rw-r--r-- | engines/m4/m4.cpp | 1 | 
2 files changed, 9 insertions, 3 deletions
diff --git a/engines/m4/detection.cpp b/engines/m4/detection.cpp index 4b204996f3..84e9a874c7 100644 --- a/engines/m4/detection.cpp +++ b/engines/m4/detection.cpp @@ -380,7 +380,12 @@ static const M4GameDescription gameDescriptions[] = {  	{ AD_TABLE_END_MARKER, 0, 0 }  }; -} +} // End of namespace M4 + +static const char *directoryGlobs[] = { +	"option1", +	0 +};  static const ADParams detectionParams = {  	// Pointer to ADGameDescription or its superset structure @@ -402,9 +407,9 @@ static const ADParams detectionParams = {  	// Additional GUI options (for every game}  	Common::GUIO_NOMIDI,  	// Maximum directory depth -	1, +	2,  	// List of directory globs -	0 +	directoryGlobs  };  class M4MetaEngine : public AdvancedMetaEngine { diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp index 1a484322fd..e88140cd26 100644 --- a/engines/m4/m4.cpp +++ b/engines/m4/m4.cpp @@ -115,6 +115,7 @@ MadsM4Engine::MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc) :  	SearchMan.addSubDirectoryMatching(gameDataDir, "goodstuf");  	SearchMan.addSubDirectoryMatching(gameDataDir, "resource"); +	SearchMan.addSubDirectoryMatching(gameDataDir, "option1");  	DebugMan.addDebugChannel(kDebugScript, "script", "Script debug level");  	DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics debug level");  | 
