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author | Travis Howell | 2005-03-16 03:01:12 +0000 |
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committer | Travis Howell | 2005-03-16 03:01:12 +0000 |
commit | dd71f57aeb2d921e89d4409a2548bddc4280a2d3 (patch) | |
tree | 2d425bbf1c5cae2d9211cef9e2297852adf96f5d | |
parent | a827bb1c050ef6ca31a3e0bb80044c5ce3e55f00 (diff) | |
download | scummvm-rg350-dd71f57aeb2d921e89d4409a2548bddc4280a2d3.tar.gz scummvm-rg350-dd71f57aeb2d921e89d4409a2548bddc4280a2d3.tar.bz2 scummvm-rg350-dd71f57aeb2d921e89d4409a2548bddc4280a2d3.zip |
Actor position fix for NES maniac, from Quietust
svn-id: r17163
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 9056b376aa..5d03fa119c 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1012,7 +1012,7 @@ void Actor::drawActorCostume(bool hitTestMode) { bcr->_actorX = _pos.x + _offsX - _vm->virtscr[0].xstart; bcr->_actorY = _pos.y + _offsY - _elevation; - if (_vm->_version <= 2) { + if ((_vm->_version <= 2) && !(_vm->_features & GF_NES)) { // HACK: We have to adjust the x position by one strip (8 pixels) in // V2 games. However, it is not quite clear to me why. And to fully // match the original, it seems we have to offset by 2 strips if the |