diff options
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 9056b376aa..5d03fa119c 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1012,7 +1012,7 @@ void Actor::drawActorCostume(bool hitTestMode) { bcr->_actorX = _pos.x + _offsX - _vm->virtscr[0].xstart; bcr->_actorY = _pos.y + _offsY - _elevation; - if (_vm->_version <= 2) { + if ((_vm->_version <= 2) && !(_vm->_features & GF_NES)) { // HACK: We have to adjust the x position by one strip (8 pixels) in // V2 games. However, it is not quite clear to me why. And to fully // match the original, it seems we have to offset by 2 strips if the |