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authorMartin Kiewitz2010-07-28 13:16:36 +0000
committerMartin Kiewitz2010-07-28 13:16:36 +0000
commitdf3decc14c16ec242795d4649de1b6e9df0a3c55 (patch)
tree54e1b22e9ae6f89a41bde48f19b13046bb46caaf
parentdc9c6276815731e976972747bcd9fd761dfee3d1 (diff)
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SCI: adding workaround for eq1cd
svn-id: r51416
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8f1195a682..a8b7ac05ed 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -58,6 +58,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
+ { GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking