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author | Thierry Crozat | 2019-10-06 17:08:47 +0100 |
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committer | Thierry Crozat | 2019-10-06 17:10:04 +0100 |
commit | e06ec24807e88d688c67539d20efe41d165aa608 (patch) | |
tree | 3fbfa4a46ba106ceadae856e0b9343d880e5e9df | |
parent | 113d33b280356c7e9f7d19ca5ac8ba06cc48ca55 (diff) | |
download | scummvm-rg350-e06ec24807e88d688c67539d20efe41d165aa608.tar.gz scummvm-rg350-e06ec24807e88d688c67539d20efe41d165aa608.tar.bz2 scummvm-rg350-e06ec24807e88d688c67539d20efe41d165aa608.zip |
SUPERNOVA: Hook up F5 to the Main Menu
In the original F5 is used to save/load the game. Since we are
using the ScummVM save/load mechanism I think it makes sense to
open the main menu, that contains load and save buttons, on F5.
-rw-r--r-- | engines/supernova/game-manager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp index 7e44882de2..66fb013f86 100644 --- a/engines/supernova/game-manager.cpp +++ b/engines/supernova/game-manager.cpp @@ -278,7 +278,7 @@ void GameManager::processInput(Common::KeyState &state) { _vm->setTextSpeed(); break; case Common::KEYCODE_F5: - // load/save + _vm->openMainMenuDialog(); break; case Common::KEYCODE_x: if (state.flags & Common::KBD_ALT) { |