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| author | Arnaud Boutonné | 2010-08-17 08:33:50 +0000 | 
|---|---|---|
| committer | Arnaud Boutonné | 2010-08-17 08:33:50 +0000 | 
| commit | e075f0539568c5d14a61889a0233558376cdb5ce (patch) | |
| tree | e44b15f1b6c7f6733b141c07dfd0d994e70e7dfe | |
| parent | 8ed0a70b0622bcb1daf86975f18a9b932eccd8de (diff) | |
| download | scummvm-rg350-e075f0539568c5d14a61889a0233558376cdb5ce.tar.gz scummvm-rg350-e075f0539568c5d14a61889a0233558376cdb5ce.tar.bz2 scummvm-rg350-e075f0539568c5d14a61889a0233558376cdb5ce.zip | |
Gob - Clean up: suppress blanks and tabs present at the end of line
svn-id: r52136
| -rw-r--r-- | engines/gob/hotspots.cpp | 8 | ||||
| -rw-r--r-- | engines/gob/hotspots.h | 2 | ||||
| -rw-r--r-- | engines/gob/init_fascin.cpp | 4 | ||||
| -rw-r--r-- | engines/gob/init_v3.cpp | 2 | 
4 files changed, 8 insertions, 8 deletions
| diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp index 1edb7fc0cb..1563a39394 100644 --- a/engines/gob/hotspots.cpp +++ b/engines/gob/hotspots.cpp @@ -1393,9 +1393,9 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,  		ids[i] = _vm->_game->_script->readInt16();  		flags  = _vm->_game->_script->readInt16(); -		if (flags > 3)  +		if (flags > 3)  			warning("evaluateNew: Warning, use of type 2 or 20. flags = %d, should be %d\n", flags, flags&3); -		 +  		funcEnter = 0;  		funcLeave = _vm->_game->_script->pos(); @@ -1424,7 +1424,7 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,  }  bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids, -		uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,  +		uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,  		uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished) {  	bool fascinCheck = false; @@ -1678,7 +1678,7 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {  			cursor = 0;  			for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {  				const Hotspot &spot = _hotspots[i]; -				// this check is /really/ Fascination specific.  +				// this check is /really/ Fascination specific.  				// It's illogical, so if it's to be reused in Adi games... Be careful!  				if ((spot.flags & 0xFF00) == curType)  					if (spot.isIn(x - deltax, y - deltay)) { diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h index cba400d5b6..7346c66bb5 100644 --- a/engines/gob/hotspots.h +++ b/engines/gob/hotspots.h @@ -224,7 +224,7 @@ private:  			uint16 &inputId, bool &hasInput, uint16 &inputCount);  	/** Find the hotspot requested by script commands. */  	bool evaluateFind(uint16 key, int16 timeVal, const uint16 *ids, -			uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,  +			uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,  			uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished);  	// Finding specific hotspots diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp index 3f049e14db..f59106dbd2 100644 --- a/engines/gob/init_fascin.cpp +++ b/engines/gob/init_fascin.cpp @@ -41,8 +41,8 @@ Init_Fascination::~Init_Fascination() {  void Init_Fascination::updateConfig() {  // In Fascination, some empty texts are present and used to clean up the text area.  // Using _doSubtitles does the trick. -// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same  -// place than the character dialogs.  +// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same +// place than the character dialogs.  	_vm->_global->_doSubtitles = true;  } diff --git a/engines/gob/init_v3.cpp b/engines/gob/init_v3.cpp index 4a2379bad0..cb4a0b713f 100644 --- a/engines/gob/init_v3.cpp +++ b/engines/gob/init_v3.cpp @@ -39,7 +39,7 @@ Init_v3::~Init_v3() {  }  void Init_v3::updateConfig() { -// In the CD version of Goblins3, some texts are flagged 'subtitles'  +// In the CD version of Goblins3, some texts are flagged 'subtitles'  // incorrectly and therefore should be displayed in all cases.  // The first obvious example is just after Death level.  	if ((_vm->getGameType() == kGameTypeGob3) && _vm->isCD()) | 
