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author | Eugene Sandulenko | 2013-07-15 11:48:05 +0300 |
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committer | Eugene Sandulenko | 2013-07-15 11:48:05 +0300 |
commit | e0e6b9538422a1129a06c5b38a56092d3ca1e583 (patch) | |
tree | 87952beac5d493885bc7ee62928fa244a7b8e382 | |
parent | b1c886334dadd206db29a51b7b6922ef6d1f95a3 (diff) | |
download | scummvm-rg350-e0e6b9538422a1129a06c5b38a56092d3ca1e583.tar.gz scummvm-rg350-e0e6b9538422a1129a06c5b38a56092d3ca1e583.tar.bz2 scummvm-rg350-e0e6b9538422a1129a06c5b38a56092d3ca1e583.zip |
INSANE: Fix CID 1003734. Missing break in switch
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index c192d2f06a..3876966fd1 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -2435,6 +2435,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 6, 180); smlayer_setActorLayer(1, 2, 25); _actor[1].act[2].state = 103; + break; case 103: _actor[1].kicking = false; |