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author | uruk | 2014-07-29 20:59:29 +0200 |
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committer | uruk | 2014-07-29 20:59:29 +0200 |
commit | e5139cdd9cca259f22f47b2f55a15f4b32e0f047 (patch) | |
tree | e6c495be81081825a218debbcdf38db80b18df3b | |
parent | 0b8a727a0e7538f4dd4040b3d741532fcac41920 (diff) | |
download | scummvm-rg350-e5139cdd9cca259f22f47b2f55a15f4b32e0f047.tar.gz scummvm-rg350-e5139cdd9cca259f22f47b2f55a15f4b32e0f047.tar.bz2 scummvm-rg350-e5139cdd9cca259f22f47b2f55a15f4b32e0f047.zip |
CGE2: Fix loading during gameplay.
-rw-r--r-- | engines/cge2/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index 78a0631136..63abe3abf9 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -323,6 +323,7 @@ Common::Error CGE2Engine::loadGameState(int slot) { if (!loadGame(slot)) return Common::kReadingFailed; sceneUp(_now); + initToolbar(); return Common::kNoError; } @@ -379,7 +380,6 @@ bool CGE2Engine::loadGame(int slotNumber) { syncSpeechSettings(); loadHeroes(); - initToolbar(); return true; } |