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authoruruk2014-07-29 20:59:29 +0200
committeruruk2014-07-29 20:59:29 +0200
commite5139cdd9cca259f22f47b2f55a15f4b32e0f047 (patch)
treee6c495be81081825a218debbcdf38db80b18df3b
parent0b8a727a0e7538f4dd4040b3d741532fcac41920 (diff)
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CGE2: Fix loading during gameplay.
-rw-r--r--engines/cge2/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index 78a0631136..63abe3abf9 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -323,6 +323,7 @@ Common::Error CGE2Engine::loadGameState(int slot) {
if (!loadGame(slot))
return Common::kReadingFailed;
sceneUp(_now);
+ initToolbar();
return Common::kNoError;
}
@@ -379,7 +380,6 @@ bool CGE2Engine::loadGame(int slotNumber) {
syncSpeechSettings();
loadHeroes();
- initToolbar();
return true;
}