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authorJamieson Christian2003-10-01 18:27:31 +0000
committerJamieson Christian2003-10-01 18:27:31 +0000
commite78b1aeb44ea222b0d4f32c404cc4480bad9d51c (patch)
treea05441fbee15e7fd9013ff23a99cb2a7450010ae
parent3e437e4f32d47ff76013ea209facefba0da9d39b (diff)
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A few FmTowns games don't fall under the GF_FMTOWNS flag.
Must not filter them out in stopSound(). svn-id: r10527
-rw-r--r--scumm/sound.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 646be954fc..0668402844 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -705,8 +705,7 @@ void Sound::stopSound(int a) {
stopCDTimer();
}
- if (_scumm->_features & GF_FMTOWNS)
- _scumm->_mixer->stopID(a);
+ _scumm->_mixer->stopID(a);
if (_scumm->_musicEngine)
_scumm->_musicEngine->stopSound(a);