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author | Jamieson Christian | 2003-10-01 18:27:31 +0000 |
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committer | Jamieson Christian | 2003-10-01 18:27:31 +0000 |
commit | e78b1aeb44ea222b0d4f32c404cc4480bad9d51c (patch) | |
tree | a05441fbee15e7fd9013ff23a99cb2a7450010ae | |
parent | 3e437e4f32d47ff76013ea209facefba0da9d39b (diff) | |
download | scummvm-rg350-e78b1aeb44ea222b0d4f32c404cc4480bad9d51c.tar.gz scummvm-rg350-e78b1aeb44ea222b0d4f32c404cc4480bad9d51c.tar.bz2 scummvm-rg350-e78b1aeb44ea222b0d4f32c404cc4480bad9d51c.zip |
A few FmTowns games don't fall under the GF_FMTOWNS flag.
Must not filter them out in stopSound().
svn-id: r10527
-rw-r--r-- | scumm/sound.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 646be954fc..0668402844 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -705,8 +705,7 @@ void Sound::stopSound(int a) { stopCDTimer(); } - if (_scumm->_features & GF_FMTOWNS) - _scumm->_mixer->stopID(a); + _scumm->_mixer->stopID(a); if (_scumm->_musicEngine) _scumm->_musicEngine->stopSound(a); |