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authorJoost Peters2003-03-07 14:52:24 +0000
committerJoost Peters2003-03-07 14:52:24 +0000
commite7cb6ddb2e27610c5cca5fd9cfe3156a227555e4 (patch)
treed5b9644b47bd7a5f12ead00a6d37a2945c4f99ea
parent7b9eba22642ee23ebf4df2f12214e191edfd5707 (diff)
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Some cleanup, now follows the ScummVM coding guidelines more closely, also added initialiseGrids()
svn-id: r6741
-rw-r--r--sky/disk.cpp154
-rw-r--r--sky/grid.cpp132
-rw-r--r--sky/intro.cpp26
-rw-r--r--sky/module.mk1
-rw-r--r--sky/screen.cpp58
-rw-r--r--sky/sky.cpp37
-rw-r--r--sky/sky.h36
-rw-r--r--sky/skydefs.h21
8 files changed, 298 insertions, 167 deletions
diff --git a/sky/disk.cpp b/sky/disk.cpp
index 4f98f47fcb..ec496f3cdb 100644
--- a/sky/disk.cpp
+++ b/sky/disk.cpp
@@ -27,122 +27,120 @@
#include "sky/sky.h"
#include "sky/rnc_deco.h"
-#define no_of_files_hd 1600
-#define no_of_files_cd 5200
-#define max_files_in_list 60
+#define MAX_FILES_IN_LIST 60
-const char *data_file_name = "sky.dsk";
-const char *dinner_file_name = "sky.dnr";
-uint8 *dinner_table_area, *fixed_dest, *file_dest, *comp_dest;
-uint32 dinner_table_entries, file_flags, file_offset, file_size, decomp_size, comp_file;
-uint16 build_list[max_files_in_list];
-uint32 loaded_file_list[max_files_in_list];
+const char *dataFilename = "sky.dsk";
+const char *dinnerFilename = "sky.dnr";
+uint8 *dinnerTableArea, *fixedDest, *fileDest, *compDest;
+uint32 dinnerTableEntries, fileFlags, fileOffset, fileSize, decompSize, compFile;
+uint16 buildList[MAX_FILES_IN_LIST];
+uint32 loadedFileList[MAX_FILES_IN_LIST];
-File *data_disk_handle = new File();
-File *dnr_handle = new File();
+File *dataDiskHandle = new File();
+File *dnrHandle = new File();
-void SkyState::initialise_disk()
-{
- uint32 entries_read;
+void SkyState::initialiseDisk() {
- dnr_handle->open(dinner_file_name, _gameDataPath);
- if (dnr_handle->isOpen() == false)
- error("Could not open %s%s!\n", _gameDataPath, dinner_file_name);
+ uint32 entriesRead;
- if (!(dinner_table_entries = dnr_handle->readUint32LE()))
+ dnrHandle->open(dinnerFilename, _gameDataPath);
+ if (dnrHandle->isOpen() == false)
+ error("Could not open %s%s!\n", _gameDataPath, dinnerFilename);
+
+ if (!(dinnerTableEntries = dnrHandle->readUint32LE()))
error("Error reading from sky.dnr!\n"); //even though it was opened correctly?!
- debug(1, "Entries in dinner table: %d", dinner_table_entries);
+ debug(1, "Entries in dinner table: %d", dinnerTableEntries);
- if (dinner_table_entries > 1600)
+ if (dinnerTableEntries > 1600)
_isCDVersion = true;
else
_isCDVersion = false;
- dinner_table_area = (uint8 *)malloc(dinner_table_entries * 8);
- entries_read = dnr_handle->read(dinner_table_area, 8 * dinner_table_entries) / 8;
+ dinnerTableArea = (uint8 *)malloc(dinnerTableEntries * 8);
+ entriesRead = dnrHandle->read(dinnerTableArea, 8 * dinnerTableEntries) / 8;
- if (entries_read != dinner_table_entries)
- warning("bytes_read != dinner_table_entries. [%d/%d]\n", entries_read, dinner_table_entries);
+ if (entriesRead != dinnerTableEntries)
+ warning("entriesRead != dinnerTableEntries. [%d/%d]\n", entriesRead, dinnerTableEntries);
- data_disk_handle->open(data_file_name, _gameDataPath);
- if (data_disk_handle->isOpen() == false)
- error("Error opening %s%s!\n", _gameDataPath, data_file_name);
+ dataDiskHandle->open(dataFilename, _gameDataPath);
+ if (dataDiskHandle->isOpen() == false)
+ error("Error opening %s%s!\n", _gameDataPath, dataFilename);
}
//load in file file_nr to address dest
//if dest == NULL, then allocate memory for this file
-uint16 *SkyState::load_file(uint16 file_nr, uint8 *dest)
-{
+uint16 *SkyState::loadFile(uint16 fileNr, uint8 *dest) {
+
uint8 cflag;
- int32 bytes_read;
- uint8 *file_ptr, *inputPtr, *outputPtr;
- dataFileHeader file_header;
+ int32 bytesRead;
+ uint8 *filePtr, *inputPtr, *outputPtr;
+ dataFileHeader fileHeader;
#ifdef file_order_chk
warning("File order checking not implemented yet!\n");
#endif
- comp_file = file_nr;
- debug(1, "load file %d,%d (%d)", (file_nr >> 11), (file_nr & 2047), file_nr);
+ compFile = fileNr;
+ debug(1, "load file %d,%d (%d)", (fileNr >> 11), (fileNr & 2047), fileNr);
- file_ptr = (uint8 *)get_file_info(file_nr);
- if (file_ptr == NULL) {
- printf("File %d not found!\n", file_nr);
+ filePtr = (uint8 *)getFileInfo(fileNr);
+ if (filePtr == NULL) {
+ printf("File %d not found!\n", fileNr);
return NULL;
}
- file_flags = READ_LE_UINT32((file_ptr + 5));
- file_size = file_flags & 0x03fffff;
+ fileFlags = READ_LE_UINT32((filePtr + 5));
+ fileSize = fileFlags & 0x03fffff;
- file_offset = READ_LE_UINT32((file_ptr + 2)) & 0x0ffffff;
+ fileOffset = READ_LE_UINT32((filePtr + 2)) & 0x0ffffff;
- cflag = (uint8)((file_offset >> (23)) & 0x1);
- file_offset = (((1 << (23)) ^ 0xFFFFFFFF) & file_offset);
+ cflag = (uint8)((fileOffset >> (23)) & 0x1);
+ fileOffset = (((1 << (23)) ^ 0xFFFFFFFF) & fileOffset);
if (cflag)
- file_offset <<= 4;
+ fileOffset <<= 4;
- fixed_dest = dest;
- file_dest = dest;
- comp_dest = dest;
+ fixedDest = dest;
+ fileDest = dest;
+ compDest = dest;
if (dest == NULL) //we need to allocate memory for this file
- file_dest = (uint8 *)malloc(file_size);
+ fileDest = (uint8 *)malloc(fileSize);
- data_disk_handle->seek(file_offset, SEEK_SET);
+ dataDiskHandle->seek(fileOffset, SEEK_SET);
#ifdef file_order_chk
warning("File order checking not implemented yet!\n");
#endif
//now read in the data
- bytes_read = data_disk_handle->read(file_dest, 1*file_size);
+ bytesRead = dataDiskHandle->read(fileDest, 1 * fileSize);
- if (bytes_read != (int32)file_size)
- printf("ERROR: Unable to read %d bytes from datadisk (%d bytes read)\n", file_size, bytes_read);
+ if (bytesRead != (int32)fileSize)
+ printf("ERROR: Unable to read %d bytes from datadisk (%d bytes read)\n", fileSize, bytesRead);
- cflag = (uint8)((file_flags >> (23)) & 0x1);
+ cflag = (uint8)((fileFlags >> (23)) & 0x1);
//if cflag == 0 then file is compressed, 1 == uncompressed
if (!cflag) {
debug(1, "File is compressed...");
- memcpy(&file_header, file_dest, sizeof(struct dataFileHeader));
- if ( (uint8)((FROM_LE_16(file_header.flag) >> 7) & 0x1) ) {
+ memcpy(&fileHeader, fileDest, sizeof(struct dataFileHeader));
+ if ( (uint8)((FROM_LE_16(fileHeader.flag) >> 7) & 0x1) ) {
debug(1, "with RNC!");
- decomp_size = (FROM_LE_16(file_header.flag) & 0xFFFFFF00) << 8;
- decomp_size |= FROM_LE_16((uint16)file_header.s_tot_size);
+ decompSize = (FROM_LE_16(fileHeader.flag) & 0xFFFFFF00) << 8;
+ decompSize |= FROM_LE_16((uint16)fileHeader.s_tot_size);
- if (fixed_dest == NULL) // is this valid?
- comp_dest = (uint8 *)malloc(decomp_size);
+ if (fixedDest == NULL) // is this valid?
+ compDest = (uint8 *)malloc(decompSize);
- inputPtr = file_dest;
- outputPtr = comp_dest;
+ inputPtr = fileDest;
+ outputPtr = compDest;
- if ( (uint8)(file_flags >> (22) & 0x1) ) //do we include the header?
+ if ( (uint8)(fileFlags >> (22) & 0x1) ) //do we include the header?
inputPtr += sizeof(struct dataFileHeader);
else {
memcpy(outputPtr, inputPtr, sizeof(struct dataFileHeader));
@@ -156,40 +154,40 @@ uint16 *SkyState::load_file(uint16 file_nr, uint8 *dest)
debug(2, "UnpackM1 returned: %d", unPackLen);
if (unPackLen == 0) { //Unpack returned 0: file was probably not packed.
- if (fixed_dest == NULL)
- free(comp_dest);
+ if (fixedDest == NULL)
+ free(compDest);
- return (uint16 *)file_dest;
+ return (uint16 *)fileDest;
}
- if (! (uint8)(file_flags >> (22) & 0x1) ) { // include header?
+ if (! (uint8)(fileFlags >> (22) & 0x1) ) { // include header?
unPackLen += sizeof(struct dataFileHeader);
- if (unPackLen != (int32)decomp_size) {
- debug(1, "ERROR: invalid decomp size! (was: %d, should be: %d)", unPackLen, decomp_size);
+ if (unPackLen != (int32)decompSize) {
+ debug(1, "ERROR: invalid decomp size! (was: %d, should be: %d)", unPackLen, decompSize);
}
}
- if (fixed_dest == NULL)
- free(file_dest);
+ if (fixedDest == NULL)
+ free(fileDest);
} else
debug(1, "but not with RNC! (?!)");
} else
- return (uint16 *)file_dest;
+ return (uint16 *)fileDest;
- return (uint16 *)comp_dest;
+ return (uint16 *)compDest;
}
-uint16 *SkyState::get_file_info(uint16 file_nr)
-{
+uint16 *SkyState::getFileInfo(uint16 fileNr) {
+
uint16 i;
- uint16 *dnr_tbl_16_ptr = (uint16 *)dinner_table_area;
+ uint16 *dnrTbl16Ptr = (uint16 *)dinnerTableArea;
- for (i = 0; i < dinner_table_entries; i++) {
- if (READ_LE_UINT16(dnr_tbl_16_ptr + (i * 4)) == file_nr) {
- debug(1, "file %d found!", file_nr);
- return (dnr_tbl_16_ptr + (i * 4));
+ for (i = 0; i < dinnerTableEntries; i++) {
+ if (READ_LE_UINT16(dnrTbl16Ptr + (i * 4)) == fileNr) {
+ debug(1, "file %d found!", fileNr);
+ return (dnrTbl16Ptr + (i * 4));
}
}
diff --git a/sky/grid.cpp b/sky/grid.cpp
new file mode 100644
index 0000000000..dc2a6a6eb5
--- /dev/null
+++ b/sky/grid.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "sky/sky.h"
+#include "sky/skydefs.h"
+
+#define GRID_FILE_START 60000
+
+int8 gridConvertTable[] = {
+
+ 1, //1
+ 2, //2
+ 3, //3
+ 4, //4
+ 5, //5
+ 6, //6
+ 7, //7
+ 8, //8
+ 9, //9
+ 10, //10
+ 11, //11
+ 12, //12
+ 13, //13
+ 14, //14
+ 15, //15
+ 16, //16
+ 17, //17
+ 18, //18
+ 19, //19
+ 20, //20
+ 21, //21
+ 22, //22
+ 23, //23
+ 24, //24
+ 25, //25
+ 26, //26
+ 27, //27
+ 28, //28
+ 29, //29
+ 30, //30
+ 31, //31
+ 32, //32
+ 33, //33
+ 34, //34
+ -1, //35
+ 35, //36
+ 36, //37
+ 37, //38
+ 38, //39
+ 39, //40
+ 40, //41
+ 41, //42
+ -1, //43
+ 42, //44
+ 43, //45
+ 44, //46
+ 45, //47
+ 46, //48
+ -1, //49
+ -1, //50
+ -1, //51
+ -1, //52
+ -1, //53
+ -1, //54
+ -1, //55
+ -1, //56
+ -1, //57
+ -1, //58
+ -1, //59
+ -1, //60
+ -1, //61
+ -1, //62
+ -1, //63
+ -1, //64
+ 47, //65
+ TOT_NO_GRIDS, //66
+ 48, //67
+ 49, //68
+ 50, //69
+ 51, //70
+ 52, //71
+ 53, //72
+ 54, //73
+ 55, //74
+ 56, //75
+ 57, //76
+ 58, //77
+ 59, //78
+ 60, //79
+ -1, //80
+ 61, //81
+ 62, //82
+ -1, //83
+ -1, //84
+ -1, //85
+ -1, //86
+ -1, //87
+ -1, //88
+ TOT_NO_GRIDS, //89
+ 63, //90
+ 64, //91
+ 65, //92
+ 66, //93
+ 67, //94
+ 68, //95
+ 69, //96
+};
+
+void SkyState::initialiseGrids() {
+
+ _gameGrids = (byte *)malloc(TOT_NO_GRIDS * GRID_SIZE);
+}
+
diff --git a/sky/intro.cpp b/sky/intro.cpp
index 872f86452e..04761bf45b 100644
--- a/sky/intro.cpp
+++ b/sky/intro.cpp
@@ -216,25 +216,25 @@ uint32 anim6b_commands[] =
uint32 *command_pointer = (uint32 *)zero_commands;
-void SkyState::init_virgin()
-{
- _temp_pal = (uint8 *)load_file(60111, NULL);
- if (_temp_pal != NULL)
- set_palette(_temp_pal);
+void SkyState::initVirgin() {
+
+ _tempPal = (uint8 *)loadFile(60111, NULL);
+ if (_tempPal != NULL)
+ setPalette(_tempPal);
- _work_screen = (uint8 *)load_file(60110, NULL);
+ _workScreen = (uint8 *)loadFile(60110, NULL);
- if (_work_screen != NULL)
- show_screen();
+ if (_workScreen != NULL)
+ showScreen();
// free the memory that was malloc'ed indirectly via load_file
- free(_work_screen);
- free(_temp_pal);
+ free(_workScreen);
+ free(_tempPal);
}
-void SkyState::show_screen(void)
-{
- _system->copy_rect(_work_screen, 320, 0, 0, 320, 200);
+void SkyState::showScreen(void) {
+
+ _system->copy_rect(_workScreen, 320, 0, 0, 320, 200);
_system->update_screen();
}
diff --git a/sky/module.mk b/sky/module.mk
index a057473fd4..8e6bad9543 100644
--- a/sky/module.mk
+++ b/sky/module.mk
@@ -6,6 +6,7 @@ MODULE_OBJS = \
sky/screen.o \
sky/intro.o \
sky/rnc_deco.o \
+ sky/grid.o \
# Include common rules
include common.rules
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 1dd6de0f1f..cf8725fa4f 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -25,13 +25,13 @@
#include "sky/skydefs.h"
#include "sky/sky.h"
-#define fade_jump 2
-#define scroll_jump 16
+#define FADE_JUMP 2
+#define SCROLL_JUMP 16
-#define vga_colours 256
-#define game_colours 240
+#define VGA_COLOURS 256
+#define GAME_COLOURS 240
-uint8 top_16_colours[] =
+uint8 top16Colours[] =
{
0, 0, 0,
38, 38, 38,
@@ -51,46 +51,46 @@ uint8 top_16_colours[] =
63, 63, 63
};
-void SkyState::initialise_screen(void)
-{
+void SkyState::initialiseScreen(void) {
+
int i;
- uint8 tmp_pal[1024];
+ uint8 tmpPal[1024];
- _system->init_size(full_screen_width, full_screen_height);
- _backscreen = (uint8 *)malloc(full_screen_width * full_screen_height);
- _game_grid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
- _work_palette = (uint8 *)malloc(vga_colours * 3);
+ _system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _backScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
+ _workPalette = (uint8 *)malloc(VGA_COLOURS * 3);
//blank the first 240 colors of the palette
- memset(tmp_pal, 0, game_colours * 4);
+ memset(tmpPal, 0, GAME_COLOURS * 4);
//set the remaining colors
- for (i = 0; i < (vga_colours-game_colours); i++) {
- tmp_pal[game_colours + i * 4] = (top_16_colours[i * 3] << 2) + (top_16_colours[i * 3] & 3);
- tmp_pal[game_colours + i * 4 + 1] = (top_16_colours[i * 3 + 1] << 2) + (top_16_colours[i * 3 + 1] & 3);
- tmp_pal[game_colours + i * 4 + 2] = (top_16_colours[i * 3 + 2] << 2) + (top_16_colours[i * 3 + 2] & 3);
- tmp_pal[game_colours + i * 4 + 3] = 0x00;
+ for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) {
+ tmpPal[GAME_COLOURS + i * 4] = (top16Colours[i * 3] << 2) + (top16Colours[i * 3] & 3);
+ tmpPal[GAME_COLOURS + i * 4 + 1] = (top16Colours[i * 3 + 1] << 2) + (top16Colours[i * 3 + 1] & 3);
+ tmpPal[GAME_COLOURS + i * 4 + 2] = (top16Colours[i * 3 + 2] << 2) + (top16Colours[i * 3 + 2] & 3);
+ tmpPal[GAME_COLOURS + i * 4 + 3] = 0x00;
}
//set the palette
- _system->set_palette(tmp_pal, 0, 256);
+ _system->set_palette(tmpPal, 0, 256);
}
//set a new palette, pal is a pointer to dos vga rgb components 0..63
-void SkyState::set_palette(uint8 *pal)
-{
- convert_palette(pal, _palette);
+void SkyState::setPalette(uint8 *pal) {
+
+ convertPalette(pal, _palette);
_system->set_palette(_palette, 0, 256);
}
-void SkyState::convert_palette(uint8 *inpal, uint8* outpal) //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
-{
+void SkyState::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
+
int i;
- for (i = 0; i < vga_colours; i++) {
- outpal[4 * i] = (inpal[3 * i] << 2) + (inpal[3 * i] & 3);
- outpal[4 * i + 1] = (inpal[3 * i + 1] << 2) + (inpal[3 * i + 1] & 3);
- outpal[4 * i + 2] = (inpal[3 * i + 2] << 2) + (inpal[3 * i + 2] & 3);
- outpal[4 * i + 3] = 0x00;
+ for (i = 0; i < VGA_COLOURS; i++) {
+ outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] & 3);
+ outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] & 3);
+ outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] & 3);
+ outPal[4 * i + 3] = 0x00;
}
}
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 6c9ef97427..fbd4840b63 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -40,19 +40,17 @@ static const VersionSettings sky_settings[] = {
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
};
-const VersionSettings *Engine_SKY_targetList()
-{
+const VersionSettings *Engine_SKY_targetList() {
return sky_settings;
}
-Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst)
-{
+Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyState(detector, syst);
}
SkyState::SkyState(GameDetector *detector, OSystem *syst)
- : Engine(detector, syst)
-{
+ : Engine(detector, syst) {
+
_game = detector->_gameId;
_debugMode = detector->_debugMode;
@@ -60,19 +58,18 @@ SkyState::SkyState(GameDetector *detector, OSystem *syst)
_language = detector->_language;
}
-SkyState::~SkyState()
-{
+SkyState::~SkyState() {
}
-void SkyState::pollMouseXY()
-{
+void SkyState::pollMouseXY() {
+
_mouse_x = _sdl_mouse_x;
_mouse_y = _sdl_mouse_y;
}
-void SkyState::go()
-{
+void SkyState::go() {
+
if (!_dump_file)
_dump_file = stdout;
@@ -83,18 +80,20 @@ void SkyState::go()
}
}
-void SkyState::initialise(void)
-{
+void SkyState::initialise(void) {
+
//initialise_memory();
//init_timer();
//init_music();
- initialise_disk();
- initialise_screen();
- init_virgin();
+ initialiseDisk();
+ initialiseScreen();
+ initVirgin();
+ //initMouse();
+ initialiseGrids();
}
-void SkyState::delay(uint amount) //copied and mutilated from Simon.cpp
-{
+void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
+
OSystem::Event event;
uint32 start = _system->get_msecs();
diff --git a/sky/sky.h b/sky/sky.h
index bdf6e260f3..135d62c29a 100644
--- a/sky/sky.h
+++ b/sky/sky.h
@@ -43,7 +43,7 @@ protected:
uint8 _palette[1024];
- int _num_screen_updates;
+ int _numScreenUpdates;
// int _timer_id;
@@ -53,14 +53,15 @@ protected:
int _sdl_mouse_x, _sdl_mouse_y;
- byte *_work_screen;
- byte *_backscreen;
- byte *_temp_pal;
- byte *_work_palette;
- byte *_half_palette;
-
- byte *_game_grid;
-
+ byte *_workScreen;
+ byte *_backScreen;
+ byte *_tempPal;
+ byte *_workPalette;
+ byte *_halfPalette;
+
+ byte *_gameGrid;
+ byte *_gameGrids;
+
public:
SkyState(GameDetector *detector, OSystem *syst);
virtual ~SkyState();
@@ -69,16 +70,17 @@ protected:
void delay(uint amount);
void pollMouseXY();
void go();
- void convert_palette(uint8 *inpal, uint8* outpal);
+ void convertPalette(uint8 *inpal, uint8* outpal);
void initialise();
- void initialise_disk();
- void initialise_screen();
- void set_palette(uint8 *pal);
- uint16 *load_file(uint16 file_nr, uint8 *dest);
- uint16 *get_file_info(uint16 file_nr);
- void init_virgin();
- void show_screen();
+ void initialiseDisk();
+ void initialiseScreen();
+ void initialiseGrids();
+ void setPalette(uint8 *pal);
+ uint16 *loadFile(uint16 fileNr, uint8 *dest);
+ uint16 *getFileInfo(uint16 fileNr);
+ void initVirgin();
+ void showScreen();
static int CDECL game_thread_proc(void *param);
diff --git a/sky/skydefs.h b/sky/skydefs.h
index 803e3961cb..0174731fc7 100644
--- a/sky/skydefs.h
+++ b/sky/skydefs.h
@@ -23,18 +23,17 @@
//This file is incomplete, several flags still missing.
-#define key_buffer_size 80
-#define sequence_count 3
+#define KEY_BUFFER_SIZE 80
+#define SEQUENCE_COUNT 3
//screen/grid defines
-#define game_screen_width 320
-#define game_screen_height 192
-#define full_screen_width 320
-#define full_screen_height 200
+#define GAME_SCREEN_WIDTH 320
+#define GAME_SCREEN_HEIGHT 192
+#define FULL_SCREEN_WIDTH 320
+#define FULL_SCREEN_HEIGHT 200
-#define tot_no_grids 70
-
-#define grid_size 120
+#define TOT_NO_GRIDS 70 //total no. of grids supported
+#define GRID_SIZE 120 //grid size in bytes
#define GRID_X 20
#define GRID_Y 24
@@ -44,8 +43,8 @@
#define GRID_W_SHIFT 4
#define GRID_H_SHIFT 3
-#define top_left_x 128
-#define top_left_y 136
+#define TOP_LEFT_X 128
+#define TOP_LEFT_Y 136
//item list defines
#define section_0_item 119