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-rw-r--r--engines/scumm/actor.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index f17fc910ae..74afcfdbbc 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1194,7 +1194,6 @@ void Actor::drawActorCostume(bool hitTestMode) {
_heNoTalkAnimation = 0;
// If the actor is partially hidden, redraw it next frame.
- // Only done for pre-AKOS, though.
if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, _drawToBackBuf) & 1) {
_needRedraw = (_vm->_game.version <= 6);
}