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authorJohannes Schickel2008-03-26 21:28:26 +0000
committerJohannes Schickel2008-03-26 21:28:26 +0000
commite96264041186f3118ae3715f59fdcc85ff8f5507 (patch)
tree1c2659fe4c57b99ade79642dc674cbb0a0280e0f
parentc9b93985615fb6c1fa9c57f4064d62ef88486784 (diff)
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Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.
svn-id: r31251
-rw-r--r--engines/kyra/script_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp
index 0b75a2c972..4986e25bea 100644
--- a/engines/kyra/script_v2.cpp
+++ b/engines/kyra/script_v2.cpp
@@ -1091,14 +1091,14 @@ int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) {
// HACK: Some animations are really too fast because of missing delay times.
// Notice that the delay time is purely subjective set here, it could look
// slower or maybe faster in the original, but at least this looks OK for
- // LordHoto.
+ // Raziel^.
//
// We know currently of two different animations where this happens.
// - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
// - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
// without this delay.
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33))
- _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 2;
+ _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
_specialSceneScriptRunFlag = false;
return 0;