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| author | Johannes Schickel | 2008-03-26 21:28:26 +0000 | 
|---|---|---|
| committer | Johannes Schickel | 2008-03-26 21:28:26 +0000 | 
| commit | e96264041186f3118ae3715f59fdcc85ff8f5507 (patch) | |
| tree | 1c2659fe4c57b99ade79642dc674cbb0a0280e0f | |
| parent | c9b93985615fb6c1fa9c57f4064d62ef88486784 (diff) | |
| download | scummvm-rg350-e96264041186f3118ae3715f59fdcc85ff8f5507.tar.gz scummvm-rg350-e96264041186f3118ae3715f59fdcc85ff8f5507.tar.bz2 scummvm-rg350-e96264041186f3118ae3715f59fdcc85ff8f5507.zip | |
Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.
svn-id: r31251
| -rw-r--r-- | engines/kyra/script_v2.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp index 0b75a2c972..4986e25bea 100644 --- a/engines/kyra/script_v2.cpp +++ b/engines/kyra/script_v2.cpp @@ -1091,14 +1091,14 @@ int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) {  	// HACK: Some animations are really too fast because of missing delay times.  	// Notice that the delay time is purely subjective set here, it could look  	// slower or maybe faster in the original, but at least this looks OK for -	// LordHoto. +	// Raziel^.  	//  	// We know currently of two different animations where this happens.  	// - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").  	// - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship  	//   without this delay.  	if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33)) -		_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 2; +		_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;  	_specialSceneScriptRunFlag = false;  	return 0; | 
