diff options
-rw-r--r-- | engines/kyra/script_v2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp index 0b75a2c972..4986e25bea 100644 --- a/engines/kyra/script_v2.cpp +++ b/engines/kyra/script_v2.cpp @@ -1091,14 +1091,14 @@ int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) { // HACK: Some animations are really too fast because of missing delay times. // Notice that the delay time is purely subjective set here, it could look // slower or maybe faster in the original, but at least this looks OK for - // LordHoto. + // Raziel^. // // We know currently of two different animations where this happens. // - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames"). // - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship // without this delay. if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33)) - _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 2; + _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6; _specialSceneScriptRunFlag = false; return 0; |