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author | James Brown | 2002-04-18 00:56:30 +0000 |
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committer | James Brown | 2002-04-18 00:56:30 +0000 |
commit | e9c726f58321fbbeccb60f76c1468781d56d9e1a (patch) | |
tree | 373f6f93cf2e7c5d24dab03a5816f5a301b46890 | |
parent | 1a8c30e2256ce234021b3c8e1a37768ec23eb670 (diff) | |
download | scummvm-rg350-e9c726f58321fbbeccb60f76c1468781d56d9e1a.tar.gz scummvm-rg350-e9c726f58321fbbeccb60f76c1468781d56d9e1a.tar.bz2 scummvm-rg350-e9c726f58321fbbeccb60f76c1468781d56d9e1a.zip |
Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other games, and I don't think something like this would be a game specific hack.
svn-id: r3985
-rw-r--r-- | actor.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -252,10 +252,8 @@ int Scumm::updateActorDirection(Actor * a) void Scumm::setActorBox(Actor * a, int box) { a->walkbox = box; - if(box == 0) - a->mask = 1; - else - a->mask = getMaskFromBox(box); + a->mask = getMaskFromBox(box); + setupActorScale(a); } |