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authorJames Brown2002-07-27 13:17:50 +0000
committerJames Brown2002-07-27 13:17:50 +0000
commitea7c0aa94b73ecae1c83240afa31b774c2a21940 (patch)
treea27b37cbcbe433756b88ad2096cf8891f60c9294
parent84dfa4fb3ef1b7b8e44da0d26ade25653214416b (diff)
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Don't skip the first 1/75th of a second when playing Zak256 soundtrack
svn-id: r4654
-rw-r--r--sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound.cpp b/sound.cpp
index 728b9da264..b38ea4473e 100644
--- a/sound.cpp
+++ b/sound.cpp
@@ -278,7 +278,7 @@ void Scumm::playSound(int sound)
if (result == 1) return;
#ifdef COMPRESSED_SOUND_FILE
- if (playMP3CDTrack(track, 1, 1, 0) == -1)
+ if (playMP3CDTrack(track, 1, 0, 0) == -1)
#endif
_system->play_cdrom(track, 0, 0, 0);
current_cd_sound = track;