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author | Max Horn | 2003-10-03 13:59:44 +0000 |
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committer | Max Horn | 2003-10-03 13:59:44 +0000 |
commit | eabeb62e20a8ed2117e19ca3bf04bb1d33637b79 (patch) | |
tree | 1958f204ebe38080eae1e24e7919e5acf4ebb0db | |
parent | aed27b35dd0ff860a80fb784c0fda00f58e87334 (diff) | |
download | scummvm-rg350-eabeb62e20a8ed2117e19ca3bf04bb1d33637b79.tar.gz scummvm-rg350-eabeb62e20a8ed2117e19ca3bf04bb1d33637b79.tar.bz2 scummvm-rg350-eabeb62e20a8ed2117e19ca3bf04bb1d33637b79.zip |
fix doxygen comment
svn-id: r10570
-rw-r--r-- | sword2/driver/d_sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 057c3b2bb9..cd389daad9 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -530,7 +530,7 @@ void Sword2Sound::unpauseSpeech(void) { * This function opens a sound effect ready for playing. A unique id should be * passed in so that each effect can be referenced individually. * @param id the unique sound id - * @data the WAV data + * @param data the WAV data * @warning Zero is not a valid id */ |