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authorMax Horn2003-10-03 13:59:44 +0000
committerMax Horn2003-10-03 13:59:44 +0000
commiteabeb62e20a8ed2117e19ca3bf04bb1d33637b79 (patch)
tree1958f204ebe38080eae1e24e7919e5acf4ebb0db
parentaed27b35dd0ff860a80fb784c0fda00f58e87334 (diff)
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fix doxygen comment
svn-id: r10570
-rw-r--r--sword2/driver/d_sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 057c3b2bb9..cd389daad9 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -530,7 +530,7 @@ void Sword2Sound::unpauseSpeech(void) {
* This function opens a sound effect ready for playing. A unique id should be
* passed in so that each effect can be referenced individually.
* @param id the unique sound id
- * @data the WAV data
+ * @param data the WAV data
* @warning Zero is not a valid id
*/