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authorJochen Hoenicke2003-08-17 16:32:36 +0000
committerJochen Hoenicke2003-08-17 16:32:36 +0000
commiteb5f05fab3327f9de86548fb1053ce403ec8db96 (patch)
tree915e847e801df579bd6e339b781a681d37499cca
parent2269031b1f0119cd3dd5fba040e87523212bb752 (diff)
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More adlib tempo tweaks
svn-id: r9742
-rw-r--r--scumm/imuse_player.cpp2
-rw-r--r--scumm/resource.cpp48
2 files changed, 33 insertions, 17 deletions
diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp
index 597544823c..988633c449 100644
--- a/scumm/imuse_player.cpp
+++ b/scumm/imuse_player.cpp
@@ -129,7 +129,7 @@ bool Player::startSound(int sound, MidiDriver *midi) {
}
int Player::getMusicTimer() {
- return _parser ? (_parser->getTick() * 2 / _parser->getPPQN()) : 0;
+ return _parser ? (_parser->getTick() / _parser->getPPQN()) : 0;
}
bool Player::isFadingOut() {
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 94556afd43..2d8720c72a 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -905,7 +905,7 @@ static byte ADLIB_INSTR_MIDI_HACK[95] = {
0x00, 0x00, 0x03, // part/channel (offset 5)
0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xf7,
- 0x04, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument
+ 0x00, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument
0x00, 0x01, // part/channel (offset 28)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@@ -1020,6 +1020,7 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
byte num_instr;
byte *channel, *instr, *track;
byte *tracks[3];
+ int ppqn;
int delay, delay2, olddelay;
int i, ch;
int total_size = 8 + 16 + 14 + 8 + 7 + 8*sizeof(ADLIB_INSTR_MIDI_HACK) + size;
@@ -1041,9 +1042,14 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
// We will ignore the PPQN in the original resource, because
// it's invalid anyway. We use a constant PPQN of 480.
- // memcpy(ptr, &ticks, 2); ptr += 2;
- *ptr++ = 480 >> 8;
- *ptr++ = 480 & 0xFF;
+ // For Indy it is actually 240.
+ if (_gameId == GID_INDY3) {
+ ppqn = 240;
+ } else {
+ ppqn = 480;
+ }
+ *ptr++ = ppqn >> 8;
+ *ptr++ = ppqn & 0xFF;
memcpy(ptr, "MTrk", 4); ptr += 4;
dw = READ_BE_UINT32(&total_size);
@@ -1077,7 +1083,16 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
track = src_ptr;
// Convert the ticks into a MIDI tempo.
- dw = 0x7300000 / ticks;
+ // Unfortunate LOOM and INDY3 have different interpretation
+ // of the ticks value.
+ if (_gameId == GID_INDY3) {
+ // From my disassembly this would be correct:
+ // dw = 1000000 * 256 / 473 * ppqn / 2 / ticks;
+ // But this seems closer to original???
+ dw = 73000000 / ticks;
+ } else {
+ dw = 1000000 * ppqn / 4 / 2 / ticks;
+ }
debug(4, " ticks = %d, speed = %ld", ticks, dw);
// Write a tempo change Meta event
@@ -1094,6 +1109,8 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
/* now fill in the instruments */
for (i = 0; i < num_instr; i++) {
ch = channel[i] - 1;
+ if (ch < 0 || ch > 15)
+ continue;
debug(4, "Sound %d: instrument %d on channel %d.",
idx, i, ch);
@@ -1151,7 +1168,10 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
ptr += sizeof(ADLIB_INSTR_MIDI_HACK);
}
- *ptr++ = 0; // delay 0;
+ // There is a constant delay of ppqn/3 before the music starts.
+ if (ppqn / 3 >= 128)
+ *ptr++ = (ppqn / 3 >> 7) | 0x80;
+ *ptr++ = ppqn / 3 & 0x7f;
// Now copy the actual music data
memcpy(ptr, track, size);
@@ -1173,14 +1193,10 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
}
assert(ptr < end);
- // Now insert the jump. The jump offset is measured in ticks, and
- // each instrument definition spans 4 ticks... so we jump to tick
- // num_instr*4, although jumping to tick 0 would probably work fine, too.
- // Note: it's possible that some musics don't loop from the start...
- // in that case we'll have to figure out how the loop range is specified
- // and then how to handle it appropriately (if it's specified in
- // ticks, we are fine; but if it's a byte offset, it'll be nasty).
- const int jump_offset = num_instr * 4;
+ // Now insert the jump. The jump offset is measured in ticks.
+ // We have ppqn/3 ticks before the first note.
+
+ const int jump_offset = ppqn / 3;
memcpy(ptr, "\xf0\x13\x7d\x30\00", 5); ptr += 5; // maybe_jump
memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> there is only one track, 0
@@ -1209,9 +1225,9 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) {
byte chunk_type = 0;
// Write a tempo change Meta event
- // 473 / 4 Hz, 480 pulses per quarternote, convert to micro seconds.
+ // 473 / 4 Hz, convert to micro seconds.
memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
- dw = 1000000 * 480 * 4 / 473;
+ dw = 1000000 * ppqn * 4 / 473;
*ptr++ = (byte)((dw >> 16) & 0xFF);
*ptr++ = (byte)((dw >> 8) & 0xFF);
*ptr++ = (byte)(dw & 0xFF);