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| author | Filippos Karapetis | 2013-10-30 09:56:07 +0200 | 
|---|---|---|
| committer | Filippos Karapetis | 2013-10-30 09:56:07 +0200 | 
| commit | eb7362b0b03540c073e226927f20347028ac9a41 (patch) | |
| tree | b267a828f8e6df75f6e30849b44b03cc6f202250 | |
| parent | cc3475598621b0dc294b85ff18edb803c386abee (diff) | |
| download | scummvm-rg350-eb7362b0b03540c073e226927f20347028ac9a41.tar.gz scummvm-rg350-eb7362b0b03540c073e226927f20347028ac9a41.tar.bz2 scummvm-rg350-eb7362b0b03540c073e226927f20347028ac9a41.zip  | |
SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3"
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 16437d0918..64a6926289 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -57,6 +57,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {  	{ GID_CNICK_KQ,       -1,   700,  0,           "gcWindow", "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering the control menu, like in hoyle 3  	{ GID_CNICK_LAURABOW, -1,     0,  1,          "Character", "say",            -1,   -1, { WORKAROUND_FAKE,   0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #3615119  	{ GID_CNICK_LAURABOW, -1,   700,  0,                 NULL, "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu - bug #3615118 (same as the gcWindow workaround for Hoyle 3) +	{ GID_CNICK_LAURABOW,100,   100,  0,                 NULL, "<noname144>",    -1,    1, { WORKAROUND_FAKE,   0 } }, // while playing domino - bug #3615129 (same as the dominoHand2 workaround for Hoyle 3)  	{ GID_CNICK_LAURABOW,100,   110,  0,                 NULL, "doit",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when changing the "Dominoes per hand" setting - bug #3615130  	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // when starting the game  	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms  | 
