diff options
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 16437d0918..64a6926289 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -57,6 +57,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3 { GID_CNICK_LAURABOW, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #3615119 { GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #3615118 (same as the gcWindow workaround for Hoyle 3) + { GID_CNICK_LAURABOW,100, 100, 0, NULL, "<noname144>", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #3615129 (same as the dominoHand2 workaround for Hoyle 3) { GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #3615130 { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game { GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms |