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author | Paul Gilbert | 2010-08-23 00:31:11 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:14:23 +0000 |
commit | ee753bf0313e6fadf369b330bb169309cd5a84c6 (patch) | |
tree | 2c55c4d7ea601c05356944d9997e5e6bd459b430 | |
parent | 1d6aa4d306ea2836beb303edece95d6d444035d0 (diff) | |
download | scummvm-rg350-ee753bf0313e6fadf369b330bb169309cd5a84c6.tar.gz scummvm-rg350-ee753bf0313e6fadf369b330bb169309cd5a84c6.tar.bz2 scummvm-rg350-ee753bf0313e6fadf369b330bb169309cd5a84c6.zip |
SWORD25: Bugfix so that EVENT_QUIT quits the game
svn-id: r53280
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp index 439aa9d287..3a9fe94c62 100644 --- a/engines/sword25/kernel/scummvmwindow.cpp +++ b/engines/sword25/kernel/scummvmwindow.cpp @@ -149,8 +149,9 @@ void ScummVMWindow::SetTitle(const Common::String &Title) { } bool ScummVMWindow::ProcessMessages() { - // No implementation - return true; + // All messages are handled separately in the input manager. The only thing we + // need to do here is to keep returning whether the window/game is still alive + return _WindowAlive; } bool ScummVMWindow::WaitForFocus() { |