diff options
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp index 439aa9d287..3a9fe94c62 100644 --- a/engines/sword25/kernel/scummvmwindow.cpp +++ b/engines/sword25/kernel/scummvmwindow.cpp @@ -149,8 +149,9 @@ void ScummVMWindow::SetTitle(const Common::String &Title) { } bool ScummVMWindow::ProcessMessages() { - // No implementation - return true; + // All messages are handled separately in the input manager. The only thing we + // need to do here is to keep returning whether the window/game is still alive + return _WindowAlive; } bool ScummVMWindow::WaitForFocus() { |