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author | Paul Gilbert | 2014-06-07 18:43:17 -0400 |
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committer | Paul Gilbert | 2014-06-07 18:43:17 -0400 |
commit | ee894cfc4af8aa4a69eaf4bdd62ce604d5468c15 (patch) | |
tree | 45900554db0e54d15e649d29f4314044ea8369f4 | |
parent | 2222060656bc2f097641915bf46bae424e421877 (diff) | |
download | scummvm-rg350-ee894cfc4af8aa4a69eaf4bdd62ce604d5468c15.tar.gz scummvm-rg350-ee894cfc4af8aa4a69eaf4bdd62ce604d5468c15.tar.bz2 scummvm-rg350-ee894cfc4af8aa4a69eaf4bdd62ce604d5468c15.zip |
MADS: Fix calculating frame delays for animated objects
-rw-r--r-- | engines/mads/scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index ca953a0ec9..ffeed6cda8 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -451,8 +451,8 @@ void Scene::doFrame() { if (_vm->_game->_fx) { uint32 priorTime = _vm->_game->_priorFrameTimer; uint32 newTime = _vm->_events->getFrameCounter(); - _sequences.delay(newTime, priorTime); - _kernelMessages.delay(newTime, priorTime); + _sequences.delay(priorTime, newTime); + _kernelMessages.delay(priorTime, newTime); } if (_vm->_debugger->_showMousePos) |