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authorJohannes Schickel2010-10-09 11:11:26 +0000
committerJohannes Schickel2010-10-09 11:11:26 +0000
commiteef9f7b57b493cfb7712fd47cb961d16e8ce878d (patch)
tree956c6c3b07a9c37495d437c3718485cf4188c72d
parent20e6baca22dad668a71f6632b570dc73d5548521 (diff)
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TOON: Ran astyle over the toon engine (+ some manual corrections).
svn-id: r53098
-rw-r--r--engines/toon/anim.cpp4
-rw-r--r--engines/toon/anim.h4
-rw-r--r--engines/toon/audio.cpp2
-rw-r--r--engines/toon/character.cpp40
-rw-r--r--engines/toon/conversation.cpp6
-rw-r--r--engines/toon/conversation.h4
-rw-r--r--engines/toon/detection.cpp79
-rw-r--r--engines/toon/drew.cpp2
-rw-r--r--engines/toon/flux.cpp3
-rw-r--r--engines/toon/font.cpp4
-rw-r--r--engines/toon/hotspot.cpp6
-rw-r--r--engines/toon/path.cpp5
-rw-r--r--engines/toon/path.h2
-rw-r--r--engines/toon/picture.cpp6
-rw-r--r--engines/toon/picture.h2
-rw-r--r--engines/toon/resource.h4
-rw-r--r--engines/toon/script.cpp20
-rw-r--r--engines/toon/script.h4
-rw-r--r--engines/toon/script_func.cpp17
-rw-r--r--engines/toon/state.cpp20
-rw-r--r--engines/toon/toon.cpp272
-rw-r--r--engines/toon/toon.h6
22 files changed, 256 insertions, 256 deletions
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index c5b1ca14a9..4626071b6a 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -680,8 +680,8 @@ void AnimationManager::render() {
changed = false;
for (uint32 i = 0; i < _instances.size() - 1; i++) {
if ((_instances[i]->getLayerZ() > _instances[i + 1]->getLayerZ()) ||
- ((_instances[i]->getLayerZ() == _instances[i + 1]->getLayerZ()) &&
- (_instances[i]->getId() < _instances[i+1]->getId()))) {
+ ((_instances[i]->getLayerZ() == _instances[i + 1]->getLayerZ()) &&
+ (_instances[i]->getId() < _instances[i+1]->getId()))) {
AnimationInstance *instance = _instances[i];
_instances[i] = _instances[i + 1];
_instances[i + 1] = instance;
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index 2672365ee6..7bf633220c 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -176,8 +176,8 @@ public:
int32 _id;
bool _active;
- void load(ToonEngine* vm,Common::ReadStream *stream);
- void save(ToonEngine* vm,Common::WriteStream *stream);
+ void load(ToonEngine *vm, Common::ReadStream *stream);
+ void save(ToonEngine *vm, Common::WriteStream *stream);
};
class SceneAnimationScript {
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 7b8737719d..228e583832 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -332,7 +332,7 @@ void AudioStreamInstance::decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize
_lastADPCMval2 = v19;
}
-void AudioStreamInstance::play(bool fade, Audio::Mixer::SoundType soundType ) {
+void AudioStreamInstance::play(bool fade, Audio::Mixer::SoundType soundType) {
debugC(1, kDebugAudio, "play(%d)", (fade) ? 1 : 0);
Audio::SoundHandle soundHandle;
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 6c006ae8f8..2de846bfe5 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -55,7 +55,7 @@ Character::Character(ToonEngine *vm) : _vm(vm) {
_currentPathNodeCount = 0;
_currentPathNode = 0;
_visible = true;
- _speed = 150; // 150 = nominal drew speed
+ _speed = 150; // 150 = nominal drew speed
_lastWalkTime = 0;
_numPixelToWalk = 0;
_nextIdleTime = _vm->getSystem()->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
@@ -75,7 +75,7 @@ void Character::setFacing(int32 facing) {
void Character::setPosition(int32 x, int32 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
-
+
_x = x;
_y = y;
if (_animationInstance)
@@ -86,7 +86,7 @@ void Character::setPosition(int32 x, int32 y) {
bool Character::walkTo(int32 newPosX, int32 newPosY) {
debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);
- if (!_visible)
+ if (!_visible)
return true;
if (_x == newPosX && _y == newPosY)
@@ -95,13 +95,13 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_vm->getPathFinding()->resetBlockingRects();
if (_id == 1) {
- int32 sizeX = MAX(5,40 * _vm->getDrew()->getScale() / 1024);
- int32 sizeY = MAX(2,20 * _vm->getDrew()->getScale() / 1024);
- _vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(),_vm->getDrew()->getFinalY(),sizeX,sizeY );
+ int32 sizeX = MAX(5, 40 * _vm->getDrew()->getScale() / 1024);
+ int32 sizeY = MAX(2, 20 * _vm->getDrew()->getScale() / 1024);
+ _vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
_vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &_finalX, &_finalY, _x, _y);
- if (_x == _finalX && _y == _finalY)
+ if (_x == _finalX && _y == _finalY)
return true;
@@ -131,19 +131,19 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
setFacing(getFacingFromDirection(dx, dy));
playWalkAnim(0, 0);
}
-
+
// in 1/1000 pixels
_numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
_lastWalkTime = _vm->getSystem()->getMillis();
- while(_numPixelToWalk >= 1000 && _currentPathNode < _currentPathNodeCount) {
+ while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPathNodeCount) {
_x = _currentPathX[_currentPathNode];
_y = _currentPathY[_currentPathNode];
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
setPosition(_x, _y);
-
+
_vm->doFrame();
}
playStandingAnim();
@@ -256,7 +256,7 @@ void Character::stopSpecialAnim() {
if (_animFlags & 0x40) {
playStandingAnim();
}
-
+
#if 0
_animationInstance->setFrame(0);
playStandingAnim();
@@ -279,7 +279,7 @@ void Character::update(int32 timeIncrement) {
_numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
_lastWalkTime = _vm->getSystem()->getMillis();
- while(_numPixelToWalk > 1000 && _currentPathNode < _currentPathNodeCount) {
+ while (_numPixelToWalk > 1000 && _currentPathNode < _currentPathNodeCount) {
_x = _currentPathX[_currentPathNode];
_y = _currentPathY[_currentPathNode];
_currentPathNode += 1;
@@ -357,7 +357,7 @@ void Character::update(int32 timeIncrement) {
}
if ((_animFlags & 3) == 2) {
- if (_vm->getCurrentLineToSay() != _lineToSayId || !_vm->getAudioManager()->voiceStillPlaying() ) // || (_flags & 8)) && _vm->getAudioManager()->voiceStillPlaying() )
+ if (_vm->getCurrentLineToSay() != _lineToSayId || !_vm->getAudioManager()->voiceStillPlaying()) // || (_flags & 8)) && _vm->getAudioManager()->voiceStillPlaying())
_animFlags |= 1;
// Strangerke - Commented (not used)
@@ -564,12 +564,12 @@ void Character::load(Common::ReadStream *stream) {
_finalY = stream->readSint32LE();
_scale = stream->readSint32LE();
_id = stream->readSint32LE();
-
+
_animScriptId = stream->readSint32LE();
_animFlags = stream->readSint32LE();
_animSpecialDefaultId = stream->readSint32LE();
_sceneAnimationId = stream->readSint32LE();
-
+
if (_sceneAnimationId > -1) {
setAnimationInstance(_vm->getSceneAnimation(_sceneAnimationId)->_animInstance);
}
@@ -986,7 +986,7 @@ int32 Character::getSceneAnimationId() {
return _sceneAnimationId;
}
-void Character::setDefaultSpecialAnimationId( int32 defaultAnimationId ) {
+void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {
_animSpecialDefaultId = defaultAnimationId;
}
@@ -1003,16 +1003,16 @@ void Character::updateIdle() {
// only flux and drew
if (_id > 1)
- return;
+ return;
if (_vm->state()->_mouseHidden)
- _nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0,600)) * _vm->getTickLength();
+ _nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0, 600)) * _vm->getTickLength();
if (_vm->getOldMilli() > _nextIdleTime) {
- if ( ((_flags & 1) == 0) || ((_flags & 2) != 0) ) {
+ if (((_flags & 1) == 0) || ((_flags & 2) != 0)) {
if (!_vm->state()->_inCloseUp && !_vm->state()->_inCutaway && _animSpecialId == -1) {
if (!_vm->state()->_mouseHidden) {
- _nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0,600)) * _vm->getTickLength();
+ _nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0, 600)) * _vm->getTickLength();
playAnim(getRandomIdleAnim(), 0, 0x40);
_flags |= 0x4;
}
diff --git a/engines/toon/conversation.cpp b/engines/toon/conversation.cpp
index 1bb8dcb9fe..4678ccc1c8 100644
--- a/engines/toon/conversation.cpp
+++ b/engines/toon/conversation.cpp
@@ -27,16 +27,16 @@
namespace Toon {
-void Conversation::save(Common::WriteStream *stream, int16* conversationDataBase) {
+void Conversation::save(Common::WriteStream *stream, int16 *conversationDataBase) {
stream->writeSint32BE(_enable);
for (int32 i = 0; i < 10; i++) {
stream->writeSint32BE(state[i]._data2);
stream->writeSint16BE(state[i]._data3);
- stream->writeSint32BE((int16*)state[i]._data4 - conversationDataBase);
+ stream->writeSint32BE((int16 *)state[i]._data4 - conversationDataBase);
}
}
-void Conversation::load(Common::ReadStream *stream, int16* conversationDataBase) {
+void Conversation::load(Common::ReadStream *stream, int16 *conversationDataBase) {
_enable = stream->readSint32BE();
for (int32 i = 0; i < 10; i++) {
state[i]._data2 = stream->readSint32BE();
diff --git a/engines/toon/conversation.h b/engines/toon/conversation.h
index 03a3aeaa70..784c681055 100644
--- a/engines/toon/conversation.h
+++ b/engines/toon/conversation.h
@@ -41,8 +41,8 @@ public:
void *_data4; // 10
} state[10];
- void save(Common::WriteStream *stream, int16* conversationDataBase);
- void load(Common::ReadStream *stream, int16* conversationDataBase);
+ void save(Common::WriteStream *stream, int16 *conversationDataBase);
+ void load(Common::ReadStream *stream, int16 *conversationDataBase);
};
} // End of namespace Toon
diff --git a/engines/toon/detection.cpp b/engines/toon/detection.cpp
index 4a4f836c8b..4c5996edd8 100644
--- a/engines/toon/detection.cpp
+++ b/engines/toon/detection.cpp
@@ -41,39 +41,54 @@ namespace Toon {
using Common::GUIO_NONE;
static const ADGameDescription gameDescriptions[] = {
- { "toon", "", {
- {"local.pak", 0, "3290209ef9bc92692108dd2f45df0736", 3237611},
- {"arcaddbl.svl", 0, "c418478cd2833c7c983799f948af41ac", 7844688},
- {"study.svl", 0, "281efa3f33f6712c0f641a605f4d40fd", 2511090},
- AD_LISTEND},
+ {
+ "toon", "",
+ {
+ {"local.pak", 0, "3290209ef9bc92692108dd2f45df0736", 3237611},
+ {"arcaddbl.svl", 0, "c418478cd2833c7c983799f948af41ac", 7844688},
+ {"study.svl", 0, "281efa3f33f6712c0f641a605f4d40fd", 2511090},
+ AD_LISTEND
+ },
Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
- { "toon", "", {
- {"local.pak", 0, "517132c3575b38806d1e7b6f59848072", 3224044},
- {"arcaddbl.svl", 0, "ff74008827b62fbef1f46f104c438e44", 9699256},
- {"study.svl", 0, "df056b94ea83f1ed92a539cf636053ab", 2542668},
- AD_LISTEND},
+ {
+ "toon", "",
+ {
+ {"local.pak", 0, "517132c3575b38806d1e7b6f59848072", 3224044},
+ {"arcaddbl.svl", 0, "ff74008827b62fbef1f46f104c438e44", 9699256},
+ {"study.svl", 0, "df056b94ea83f1ed92a539cf636053ab", 2542668},
+ AD_LISTEND
+ },
Common::FR_FRA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
- { "toon", "", {
- {"local.pak", 0, "bf5da4c03f78ffbd643f12122319366e", 3250841},
- {"arcaddbl.svl", 0, "7a0d74f4d66d1c722b946abbeb0834ef", 9122249},
- {"study.svl", 0, "72fe96a9e10967d3138e918295babc42", 2910283},
- AD_LISTEND},
+ {
+ "toon", "",
+ {
+ {"local.pak", 0, "bf5da4c03f78ffbd643f12122319366e", 3250841},
+ {"arcaddbl.svl", 0, "7a0d74f4d66d1c722b946abbeb0834ef", 9122249},
+ {"study.svl", 0, "72fe96a9e10967d3138e918295babc42", 2910283},
+ AD_LISTEND
+ },
Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
- { "toon", "", {
- {"local.pak", 0, "e8645168a247e2abdbfc2f9fa9d1c0fa", 3232222},
- {"arcaddbl.svl", 0, "7893ac4cc78d51356baa058bbee7aa28", 8275016},
- {"study.svl", 0, "b6b1ee2d9d94d53d305856039ab7bde7", 2634620},
- AD_LISTEND},
+ {
+ "toon", "",
+ {
+ {"local.pak", 0, "e8645168a247e2abdbfc2f9fa9d1c0fa", 3232222},
+ {"arcaddbl.svl", 0, "7893ac4cc78d51356baa058bbee7aa28", 8275016},
+ {"study.svl", 0, "b6b1ee2d9d94d53d305856039ab7bde7", 2634620},
+ AD_LISTEND
+ },
Common::ES_ESP, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
- { "toon", "", {
- {"local.pak", 0, "bf5da4c03f78ffbd643f12122319366e", 3250841},
- {"wacexdbl.emc", 0, "cfbc2156a31b294b038204888407ebc8", 6974},
- {"generic.svl", 0, "5eb99850ada22f0b8cf6392262d4dd07", 9404599},
- AD_LISTEND},
+ {
+ "toon", "",
+ {
+ {"local.pak", 0, "bf5da4c03f78ffbd643f12122319366e", 3250841},
+ {"wacexdbl.emc", 0, "cfbc2156a31b294b038204888407ebc8", 6974},
+ {"generic.svl", 0, "5eb99850ada22f0b8cf6392262d4dd07", 9404599},
+ AD_LISTEND
+ },
Common::DE_DEU, Common::kPlatformPC, ADGF_DEMO, GUIO_NONE
},
@@ -135,12 +150,12 @@ public:
bool ToonMetaEngine::hasFeature(MetaEngineFeature f) const {
return
- (f == kSupportsListSaves) ||
-// (f == kSupportsLoadingDuringStartup) ||
- (f == kSupportsDeleteSave) ||
- (f == kSavesSupportMetaInfo) ||
- (f == kSavesSupportThumbnail) ||
- (f == kSavesSupportCreationDate);
+ (f == kSupportsListSaves) ||
+// (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate);
}
int ToonMetaEngine::getMaximumSaveSlot() const { return 99; }
@@ -152,7 +167,7 @@ SaveStateList ToonMetaEngine::listSaves(const char *target) const {
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
- sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index b079bfc9a0..5d60e5bdbd 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -22,7 +22,7 @@
* $Id$
*
*/
-
+
#include "toon/drew.h"
namespace Toon {
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index 4d451b2ff1..0d5ee06d2f 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -52,8 +52,7 @@ void CharacterFlux::playStandingAnim() {
void CharacterFlux::setVisible(bool visible) {
if (_vm->state()->_currentChapter == 2) {
Character::setVisible(false);
- }
- else {
+ } else {
Character::setVisible(visible);
}
}
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index e70acab706..be5a306d8c 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -132,7 +132,7 @@ void FontRenderer::setFontColorByCharacter(int32 characterId) {
debugC(5, kDebugFont, "setFontColorByCharacter(%d)", characterId);
// unfortunately this table was hardcoded in the original executable
- static const byte colorsByCharacters[] = {
+ static const byte colorsByCharacters[] = {
0xe0, 0xdc, 0xc8, 0xd6, 0xc1, 0xc8, 0xe9, 0xde, 0xc8, 0xeb, 0xe8, 0xc8,
0xd1, 0xcf, 0xc8, 0xd8, 0xd5, 0xc8, 0xfb, 0xfa, 0xc8, 0xd9, 0xd7, 0xc8,
0xe8, 0xe4, 0xc8, 0xe9, 0xfa, 0xc8, 0xeb, 0xe4, 0xc8, 0xeb, 0xe4, 0xc8,
@@ -247,7 +247,7 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, Common::String origText
// adapt x
if (x - 30 - maxWidth / 2 < 0)
x = maxWidth / 2 + 30;
-
+
if (x + 30 + (maxWidth / 2) > 640)
x = 640 - (maxWidth / 2) - 30;
diff --git a/engines/toon/hotspot.cpp b/engines/toon/hotspot.cpp
index d29e4f55a6..3ddda1450b 100644
--- a/engines/toon/hotspot.cpp
+++ b/engines/toon/hotspot.cpp
@@ -42,7 +42,7 @@ void Hotspots::load(Common::ReadStream *Stream) {
for (int32 i = 0; i < _numItems; i++) {
for (int32 a = 0; a < 256; a++)
- _items[i].setData(a,Stream->readSint16BE());
+ _items[i].setData(a, Stream->readSint16BE());
}
}
@@ -104,7 +104,7 @@ bool Hotspots::LoadRif(Common::String rifName, Common::String additionalRifName)
uint32 size = 0;
uint8 *rifData = _vm->resources()->getFileData(rifName, &size);
- if (!rifData)
+ if (!rifData)
return false;
uint32 size2 = 0;
@@ -121,7 +121,7 @@ bool Hotspots::LoadRif(Common::String rifName, Common::String additionalRifName)
_numItems = (rifsize + rifsize2) / 512;
- if (_items)
+ if (_items)
delete[] _items;
_items = new HotspotData[_numItems];
diff --git a/engines/toon/path.cpp b/engines/toon/path.cpp
index bbd6a7bf2f..be0358f588 100644
--- a/engines/toon/path.cpp
+++ b/engines/toon/path.cpp
@@ -144,8 +144,7 @@ bool PathFinding::isWalkable(int32 x, int32 y) {
if (_blockingRects[i][4] == 0) {
if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3])
return false;
- }
- else {
+ } else {
int32 dx = abs(_blockingRects[i][0] - x);
int32 dy = abs(_blockingRects[i][1] - y);
if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) {
@@ -200,7 +199,7 @@ int PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
_gridPathCount = 0;
return true;
}
-
+
memset(_gridTemp , 0, _width * _height * sizeof(int32));
_heap->clear();
int32 curX = x;
diff --git a/engines/toon/path.h b/engines/toon/path.h
index 4846206008..d8ef2eac02 100644
--- a/engines/toon/path.h
+++ b/engines/toon/path.h
@@ -63,7 +63,7 @@ public:
void resetBlockingRects();
void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2);
- void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h);
+ void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h);
int32 getPathNodeCount() const;
int32 getPathNodeX(int32 nodeId) const;
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index c14d91b1e8..52dc6cedb2 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -220,7 +220,7 @@ uint8 Picture::getData(int32 x, int32 y) {
}
// use original work from johndoe
-void Picture::floodFillNotWalkableOnMask( int32 x, int32 y ) {
+void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
@@ -254,7 +254,7 @@ void Picture::floodFillNotWalkableOnMask( int32 x, int32 y ) {
}
}
-void Picture::drawLineOnMask( int32 x, int32 y, int32 x2, int32 y2, bool walkable ) {
+void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable) {
debugC(1, kDebugPicture, "drawLineOnMask(%d, %d, %d, %d, %d)", x, y, x2, y2, (walkable) ? 1 : 0);
static int32 lastX = 0;
@@ -291,7 +291,7 @@ void Picture::drawLineOnMask( int32 x, int32 y, int32 x2, int32 y2, bool walkabl
_data[_width * (by >> 16) + (bx >> 16)] = v;
_data[_width * (by >> 16) + (bx >> 16)+1] = v;
}
-
+
bx += cdx;
by += cdy;
i--;
diff --git a/engines/toon/picture.h b/engines/toon/picture.h
index 917c66cb93..5065843b3c 100644
--- a/engines/toon/picture.h
+++ b/engines/toon/picture.h
@@ -45,7 +45,7 @@ public:
void draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
void drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
void drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable);
- void floodFillNotWalkableOnMask( int32 x, int32 y );
+ void floodFillNotWalkableOnMask(int32 x, int32 y);
uint8 getData(int32 x, int32 y);
uint8 *getDataPtr() { return _data; }
int32 getWidth() const { return _width; }
diff --git a/engines/toon/resource.h b/engines/toon/resource.h
index f1d472cdd6..3a080fe894 100644
--- a/engines/toon/resource.h
+++ b/engines/toon/resource.h
@@ -42,7 +42,7 @@ public:
uint8 *getFileData(Common::String fileName, uint32 *fileSize);
Common::String getPackName() { return _packName; }
Common::SeekableReadStream *createReadStream(Common::String fileName);
- void close();
+ void close();
protected:
struct File {
@@ -68,7 +68,7 @@ class Resources {
public:
Resources(ToonEngine *vm);
void openPackage(Common::String file, bool preloadEntirePackage);
- void closePackage(Common::String fileName);
+ void closePackage(Common::String fileName);
Common::SeekableReadStream *openFile(Common::String file);
uint8 *getFileData(Common::String fileName, uint32 *fileSize);
diff --git a/engines/toon/script.cpp b/engines/toon/script.cpp
index 5598e8e10c..efd100db61 100644
--- a/engines/toon/script.cpp
+++ b/engines/toon/script.cpp
@@ -214,8 +214,8 @@ bool EMCInterpreter::run(EMCState *script) {
error("Unknown script opcode: %d in file '%s' at offset 0x%.08X", opcode, script->dataPtr->filename, instOffset);
} else {
static bool EMCDebug = false;
- if (EMCDebug )
- debugC(5, 0, "[0x%.08X] EMCInterpreter::%s([%d/%u])", instOffset*2, _opcodes[opcode].desc, _parameter, (uint)_parameter);
+ if (EMCDebug)
+ debugC(5, 0, "[0x%.08X] EMCInterpreter::%s([%d/%u])", instOffset * 2, _opcodes[opcode].desc, _parameter, (uint)_parameter);
//debug(0, "[0x%.08X] EMCInterpreter::%s([%d/%u])", instOffset, _opcodes[opcode].desc, _parameter, (uint)_parameter);
(this->*(_opcodes[opcode].proc))(script);
@@ -457,16 +457,15 @@ void EMCInterpreter::op_setRetAndJmp(EMCState *script) {
}
}
-void EMCInterpreter::saveState(EMCState* script, Common::WriteStream * stream) {
+void EMCInterpreter::saveState(EMCState *script, Common::WriteStream *stream) {
stream->writeSint16LE(script->bp);
stream->writeSint16LE(script->sp);
if (!script->ip) {
stream->writeSint16LE(-1);
- }
- else {
+ } else {
stream->writeSint16LE(script->ip - script->dataPtr->data);
}
-
+
for (int32 i = 0; i < EMCState::kStackSize; i++) {
stream->writeSint16LE(script->stack[i]);
}
@@ -478,18 +477,17 @@ void EMCInterpreter::saveState(EMCState* script, Common::WriteStream * stream) {
stream->writeSint16LE(script->retValue);
stream->writeByte(script->running);
}
-void EMCInterpreter::loadState(EMCState* script, Common::ReadStream* stream) {
+void EMCInterpreter::loadState(EMCState *script, Common::ReadStream *stream) {
script->bp = stream->readSint16LE();
script->sp = stream->readSint16LE();
int16 scriptIp = stream->readSint16LE();
- if(scriptIp == -1) {
+ if (scriptIp == -1) {
script->ip = 0;
- }
- else {
+ } else {
script->ip = scriptIp + script->dataPtr->data;
}
-
+
for (int32 i = 0; i < EMCState::kStackSize; i++) {
script->stack[i] = stream->readSint16LE();
}
diff --git a/engines/toon/script.h b/engines/toon/script.h
index 941b892179..47e04e8c82 100644
--- a/engines/toon/script.h
+++ b/engines/toon/script.h
@@ -104,8 +104,8 @@ public:
void init(EMCState *scriptState, const EMCData *data);
bool start(EMCState *script, int function);
- void saveState(EMCState* script, Common::WriteStream * stream);
- void loadState(EMCState* script, Common::ReadStream* stream);
+ void saveState(EMCState *script, Common::WriteStream *stream);
+ void loadState(EMCState *script, Common::ReadStream *stream);
bool isValid(EMCState *script);
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index e2842e0e6b..724f120755 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -388,7 +388,7 @@ int32 ScriptFunc::sys_Cmd_Set_Initial_Location(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) {
- _vm->makeLineNonWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3));
+ _vm->makeLineNonWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(2); // 2 = sys_Cmd_Make_Line_Non_Walkable
@@ -400,7 +400,7 @@ int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Make_Line_Walkable(EMCState *state) {
- _vm->makeLineWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3));
+ _vm->makeLineWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(3); // 3 = sys_Cmd_Make_Line_Walkable
@@ -784,7 +784,7 @@ int32 ScriptFunc::sys_Cmd_Get_Mouse_Y(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Fade_Palette(EMCState *state) {
- debugC(0,0xfff, "fadePalette %d %d", stackPos(0),stackPos(1));
+ debugC(0, 0xfff, "fadePalette %d %d", stackPos(0), stackPos(1));
return 0;
}
@@ -829,8 +829,8 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back(EMCState *state) {
// we have to store some info for savegame
_vm->getSaveBufferStream()->writeSint16BE(1); // 1 = Draw_Scene_Anim_WSA_Frame_To_Back
_vm->getSaveBufferStream()->writeSint16BE(frame);
- _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name)+1);
- _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name)+1);
+ _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1);
+ _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1);
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getX());
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getY());
_vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getZ());
@@ -905,7 +905,6 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
_vm->getAnimationManager()->addInstance(sceneAnim->_animInstance);
-
debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3),
stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12));
@@ -979,7 +978,7 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame(EMCState *state) {
else if (animId == 20 || animId == 15 || animId == 21 || animId == 16 || animId == 17 || animId == 18)
_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 1);
}
-
+
if (_vm->state()->_currentScene == 29) {
if (animId == 16 || animId == 26 || animId == 36)
_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 2);
@@ -1004,7 +1003,7 @@ int32 ScriptFunc::sys_Cmd_Run_Actor_Default_Script(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Location_Data(EMCState *state) {
// initial setup of locations
int32 locationId = stackPos(0);
- debugC(0,0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1,state), stackPos(2), GetText(3,state), GetText(4,state), stackPos(5),stackPos(6));
+ debugC(0, 0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1, state), stackPos(2), GetText(3, state), GetText(4, state), stackPos(5), stackPos(6));
strcpy(_vm->state()->_locations[locationId]._name, GetText(1, state));
strcpy(_vm->state()->_locations[locationId]._music, GetText(3, state));
strcpy(_vm->state()->_locations[locationId]._cutaway, GetText(4, state));
@@ -1092,7 +1091,7 @@ int32 ScriptFunc::sys_Cmd_Say_Line(EMCState *state) {
}
int32 ScriptFunc::sys_Cmd_Knight_Puzzle_Get_Coord(EMCState *state) {
- static uint16 knightCoords[] = {
+ static const uint16 knightCoords[] = {
0x327, 0x0fa, 0x354, 0x0f8, 0x383, 0x0f4, 0x3a4, 0x0f0, 0x3d3, 0x0ed,
0x3fd, 0x0ef, 0x2fe, 0x12d, 0x2fe, 0x12d, 0x310, 0x109, 0x349, 0x103,
0x378, 0x103, 0x3a4, 0x102, 0x3d5, 0x102, 0x403, 0x103, 0x2fe, 0x12d,
diff --git a/engines/toon/state.cpp b/engines/toon/state.cpp
index c7c6582cc6..71674688d5 100644
--- a/engines/toon/state.cpp
+++ b/engines/toon/state.cpp
@@ -29,26 +29,26 @@
namespace Toon {
void Location::save(Common::WriteStream *stream) {
- stream->write(_cutaway,64);
- stream->write(_music,64);
- stream->write(_name,64);
+ stream->write(_cutaway, 64);
+ stream->write(_music, 64);
+ stream->write(_name, 64);
stream->writeSint16BE(_numRifBoxes);
stream->writeSint16BE(_numSceneAnimations);
stream->writeSByte(_visited);
- for (int32 i = 0; i < _numRifBoxes*2; i++) {
+ for (int32 i = 0; i < _numRifBoxes * 2; i++) {
stream->writeSint16BE(_rifBoxesFlags[i]);
}
}
void Location::load(Common::ReadStream *stream) {
- stream->read(_cutaway,64);
- stream->read(_music,64);
- stream->read(_name,64);
+ stream->read(_cutaway, 64);
+ stream->read(_music, 64);
+ stream->read(_name, 64);
_numRifBoxes = stream->readSint16BE();
_numSceneAnimations = stream->readSint16BE();
_visited = stream->readSByte();
- for (int32 i = 0; i < _numRifBoxes*2; i++) {
+ for (int32 i = 0; i < _numRifBoxes * 2; i++) {
_rifBoxesFlags[i] = stream->readSint16BE();
}
}
@@ -135,7 +135,7 @@ bool State::hasItemInInventory(int32 item) {
return false;
}
-void State::save(Common::WriteStream * stream) {
+void State::save(Common::WriteStream *stream) {
for (int32 i = 0; i < 256; i++) {
_locations[i].save(stream);
@@ -191,7 +191,7 @@ void State::save(Common::WriteStream * stream) {
stream->writeSint32BE(_timerDelay[1]);
}
-void State::load(Common::ReadStream* stream) {
+void State::load(Common::ReadStream *stream) {
for (int32 i = 0; i < 256; i++) {
_locations[i].load(stream);
}
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 4227c363bc..afabba920f 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -89,7 +89,7 @@ void ToonEngine::init() {
_saveBufferStream = new Common::MemoryWriteStreamDynamic();
_firstFrame = false;
-
+
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "misc");
@@ -182,11 +182,10 @@ void ToonEngine::parseInput() {
if (saveGame(slotNum)) {
// ok
char buf[256];
- snprintf(buf, 256, "Saved game in slot #%d ",slotNum);
+ snprintf(buf, 256, "Saved game in slot #%d ", slotNum);
GUI::TimedMessageDialog dialog(buf, 1000);
dialog.runModal();
- }
- else {
+ } else {
char buf[256];
snprintf(buf, 256, "Could not quick save into slot #%d", slotNum);
GUI::MessageDialog dialog2(buf, "OK", 0);
@@ -206,8 +205,7 @@ void ToonEngine::parseInput() {
snprintf(buf, 256, "Savegame #%d quick loaded", slotNum);
GUI::TimedMessageDialog dialog(buf, 1000);
dialog.runModal();
- }
- else {
+ } else {
char buf[256];
snprintf(buf, 256, "Could not quick load the savegame #%d", slotNum);
GUI::MessageDialog dialog(buf, "OK", 0);
@@ -257,7 +255,7 @@ void ToonEngine::updateTimers() {
if (_gameState->_timerEnabled[i]) {
if (_gameState->_timerDelay[i] > -1 && getOldMilli() > _gameState->_timerTimeout[i]) {
if (i == 0) {
-
+
EMCState *status = &_scriptState[_currentScriptRegion];
_script->init(status, &_scriptData);
@@ -275,7 +273,7 @@ void ToonEngine::updateTimers() {
_currentScriptRegion--;
_gameState->_timerTimeout[i] = getOldMilli() + _gameState->_timerDelay[i] * getTickLength();
-
+
return;
}
@@ -291,7 +289,7 @@ void ToonEngine::updateScrolling(bool force, int32 timeIncrement) {
if (_drew->getFacing() <= 4)
lastScrollOffset = 200;
else
- lastScrollOffset = 440;
+ lastScrollOffset = 440;
}
if (_gameState->_inCutaway || _gameState->_inInventory || _gameState->_inCloseUp)
@@ -302,7 +300,7 @@ void ToonEngine::updateScrolling(bool force, int32 timeIncrement) {
if ((_gameState->_locations[_gameState->_currentScene]._flags & 0x80) == 0) {
if (desiredScrollValue < 0)
desiredScrollValue = 0;
- if (desiredScrollValue >= _currentPicture->getWidth() - 640)
+ if (desiredScrollValue >= _currentPicture->getWidth() - 640)
desiredScrollValue = _currentPicture->getWidth() - 640;
if (force) {
@@ -327,14 +325,14 @@ void ToonEngine::updateScrolling(bool force, int32 timeIncrement) {
void ToonEngine::update(int32 timeIncrement) {
// to make sure we're updating the game at 5fps at least
- if (timeIncrement > 200)
+ if (timeIncrement > 200)
timeIncrement = 200;
updateAnimationSceneScripts(timeIncrement);
updateCharacters(timeIncrement);
updateTimer(timeIncrement);
updateTimers();
- updateScrolling(false,timeIncrement);
+ updateScrolling(false, timeIncrement);
_animationManager->update(timeIncrement);
_cursorAnimationInstance->update(timeIncrement);
@@ -346,7 +344,7 @@ void ToonEngine::update(int32 timeIncrement) {
void ToonEngine::updateTimer(int32 timeIncrement) {
if (_gameState->_gameTimer > 0) {
- debugC(0, 0xfff,"updateTimer(%d)", timeIncrement);
+ debugC(0, 0xfff, "updateTimer(%d)", timeIncrement);
_gameState->_gameTimer -= timeIncrement;
if (_gameState->_gameTimer < 0)
_gameState->_gameTimer = 0;
@@ -371,10 +369,10 @@ void ToonEngine::render() {
#if 0
char test[256];
if (_mouseX > 0 && _mouseX < 640 && _mouseY > 0 && _mouseY < 400) {
- sprintf(test, "%d %d / mask %d layer %d z %d", _mouseX, _mouseY, getMask()->getData(_mouseX,_mouseY), getLayerAtPoint(_mouseX,_mouseY), getZAtPoint(_mouseX,_mouseY));
+ sprintf(test, "%d %d / mask %d layer %d z %d", _mouseX, _mouseY, getMask()->getData(_mouseX, _mouseY), getLayerAtPoint(_mouseX, _mouseY), getZAtPoint(_mouseX, _mouseY));
- int32 c = *(uint8*)_mainSurface->getBasePtr(_mouseX,_mouseY);
- sprintf(test, "%d %d / color id %d %d,%d,%d", _mouseX, _mouseY, c, _finalPalette[c*3+0],_finalPalette[c*3+1],_finalPalette[c*3+2]);
+ int32 c = *(uint8 *)_mainSurface->getBasePtr(_mouseX, _mouseY);
+ sprintf(test, "%d %d / color id %d %d,%d,%d", _mouseX, _mouseY, c, _finalPalette[c*3+0], _finalPalette[c*3+1], _finalPalette[c*3+2]);
_fontRenderer->setFont(_fontToon);
_fontRenderer->renderText(40, 150, Common::String(test), 0);
@@ -397,7 +395,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
_cursorAnimationInstance->render();
}
_system->copyRectToScreen((byte *)_mainSurface->pixels + state()->_currentScrollValue, 1280, 0, 0, 640, 400);
- if (updateScreen)
+ if (updateScreen)
_system->updateScreen();
}
@@ -411,7 +409,7 @@ void ToonEngine::doFrame() {
int32 currentTimer = _system->getMillis();
// Strangerke - Commented (not used)
// int32 elapsedTime = currentTimer - _oldTimer;
-
+
update(currentTimer - _oldTimer);
_oldTimer = currentTimer;
_oldTimer2 = currentTimer;
@@ -470,7 +468,7 @@ struct MainMenuEntry {
int activeFrame;
};
-bool ToonEngine::showMainmenu(bool& loadedGame) {
+bool ToonEngine::showMainmenu(bool &loadedGame) {
Picture *mainmenuPicture = new Picture(this);
mainmenuPicture->loadPicture("TITLESCR.CPS", true);
mainmenuPicture->setupPalette();
@@ -529,7 +527,7 @@ bool ToonEngine::showMainmenu(bool& loadedGame) {
entries[entryNr].animation->drawFrame(*_mainSurface, frameNr, 0, 0);
}
}
-
+
parseInput();
copyToVirtualScreen(true);
_system->delayMillis(17);
@@ -576,7 +574,7 @@ bool ToonEngine::showMainmenu(bool& loadedGame) {
musicPlaying = false;
}
-
+
switch (clickingOn) {
case MAINMENUHOTSPOT_START:
@@ -624,7 +622,7 @@ Common::Error ToonEngine::run() {
// show mainmenu
bool loadedGame = false;
- if(!showMainmenu(loadedGame)) {
+ if (!showMainmenu(loadedGame)) {
return Common::kNoError;
}
@@ -683,10 +681,10 @@ ToonEngine::ToonEngine(OSystem *syst, const ADGameDescription *gameDescription)
_gameVariant = 3;
break;
default:
- // 0 - english
+ // 0 - english
_gameVariant = 0;
break;
- }
+ }
}
ToonEngine::~ToonEngine() {
@@ -756,14 +754,14 @@ void ToonEngine::updateAnimationSceneScripts(int32 timeElapsed) {
do {
if (_sceneAnimationScripts[_lastProcessedSceneScript]._lastTimer <= _system->getMillis() &&
- !_sceneAnimationScripts[_lastProcessedSceneScript]._frozen) {
+ !_sceneAnimationScripts[_lastProcessedSceneScript]._frozen) {
_animationSceneScriptRunFlag = true;
while (_animationSceneScriptRunFlag && _sceneAnimationScripts[_lastProcessedSceneScript]._lastTimer <= _system->getMillis() && !shouldQuit()) {
if (!_script->run(&_sceneAnimationScripts[_lastProcessedSceneScript]._state))
_animationSceneScriptRunFlag = false;
- if (_sceneAnimationScripts[_lastProcessedSceneScript]._frozen)
+ if (_sceneAnimationScripts[_lastProcessedSceneScript]._frozen)
break;
}
@@ -813,7 +811,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
do {
_gameState->_currentChapter++;
flag >>= 1;
- } while((flag & 1) == 0);
+ } while ((flag & 1) == 0);
}
for (int32 i = 0; i < 8; i++) {
@@ -823,7 +821,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_drew->setVisible(true);
// hide flux in chapter 2
- if ( _gameState->_currentChapter == 1) {
+ if (_gameState->_currentChapter == 1) {
_flux->playStandingAnim();
_flux->setVisible(true);
} else {
@@ -841,7 +839,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_gameState->_currentScrollValue = 0;
_gameState->_currentScrollLock = false;
_gameState->_inCloseUp = false;
-
+
if (_gameState->_mouseState >= 0)
addItemToInventory(_gameState->_mouseState);
@@ -976,7 +974,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
if (!forGameLoad) {
-
+
_script->start(&_scriptState[0], 0);
while (_script->run(&_scriptState[0]))
@@ -1084,10 +1082,10 @@ void ToonEngine::loadCursor() {
void ToonEngine::setCursor(int32 type, bool inventory, int32 offsetX, int32 offsetY) {
- static int32 offsets[] = {
- 0, 1, 1, 6, 7, 1, 8, 10, 18, 10,
- 28, 8, 36, 10, 46, 10, 56, 10, 66, 10,
- 76, 10, 86, 10, 96, 10, 106, 10, 116, 10,
+ static const int32 offsets[] = {
+ 0, 1, 1, 6, 7, 1, 8, 10, 18, 10,
+ 28, 8, 36, 10, 46, 10, 56, 10, 66, 10,
+ 76, 10, 86, 10, 96, 10, 106, 10, 116, 10,
126, 10
};
@@ -1245,8 +1243,7 @@ void ToonEngine::clickEvent() {
// walk was canceled ?
return;
}
- }
- else {
+ } else {
if (!_drew->walkTo(_mouseX, _mouseY)) {
// walk was canceled ?
return;
@@ -1275,7 +1272,7 @@ void ToonEngine::clickEvent() {
break;
case 6:
createMouseItem(argument);
- currentHot->setData(7,-1);
+ currentHot->setData(7, -1);
break;
case 7:
// switch to CloseUp
@@ -1313,7 +1310,7 @@ void ToonEngine::clickEvent() {
int32 val = _scriptState[_currentScriptRegion].regs[4];
currentHot->setData(4, currentHot->getData(4) & val);
}
-
+
}
void ToonEngine::selectHotspot() {
@@ -1447,14 +1444,13 @@ void ToonEngine::exitScene() {
delete _characters[i];
_characters[i] = 0;
}
- }
- else {
+ } else {
_characters[i]->stopSpecialAnim();
}
}
for (int32 i = 0; i < 2; i++) {
- _gameState->_timerEnabled[i] = false;
+ _gameState->_timerEnabled[i] = false;
}
// put back our item if inventory if needed
@@ -1641,7 +1637,7 @@ void ToonEngine::sayLines(int numLines, int dialogId) {
if (currentLine < 1000)
currentLine = _roomTexts->getNext(currentLine);
else
- currentLine = _genericTexts->getNext(currentLine-1000) + 1000;
+ currentLine = _genericTexts->getNext(currentLine - 1000) + 1000;
}
#if 0
@@ -1664,7 +1660,7 @@ int32 ToonEngine::simpleCharacterTalk(int32 dialogid) {
myLine = _genericTexts->getText(dialogid - 1000);
myId = dialogid - 1000;
}
- debugC(0, 0xfff, "Talker = %d will say '%s' \n", READ_LE_UINT16(c-2), myLine);
+ debugC(0, 0xfff, "Talker = %d will say '%s' \n", READ_LE_UINT16(c - 2), myLine);
#endif
if (_audioManager->voiceStillPlaying())
@@ -1689,17 +1685,17 @@ void ToonEngine::playTalkAnimOnCharacter(int32 animID, int32 characterId, bool t
if (talker) {
// character talks
}
- } else
+ } else
#endif
if (characterId == 0) {
_drew->playAnim(animID, 0, (talker ? 8 : 0) + 2);
} else if (characterId == 1) {
// stop flux if he is walking
- if(_flux->getFlag() & 1) {
+ if (_flux->getFlag() & 1) {
_flux->stopWalk();
}
_flux->playAnim(animID, 0, (talker ? 8 : 0) + 2);
- _flux->setFlag( _flux->getFlag() | 1 );
+ _flux->setFlag(_flux->getFlag() | 1);
} else {
Character *character = getCharacterById(characterId);
if (character) {
@@ -1714,7 +1710,7 @@ void ToonEngine::playTalkAnimOnCharacter(int32 animID, int32 characterId, bool t
}
int32 ToonEngine::characterTalk(int32 dialogid, bool blocking) {
- if(blocking == false && _audioManager->voiceStillPlaying()) {
+ if (blocking == false && _audioManager->voiceStillPlaying()) {
// someone is already talking, and this voice is not important
// skip it
return 0;
@@ -1890,7 +1886,7 @@ void ToonEngine::haveAConversation(int32 convId) {
a++;
}
}
- if(shouldQuit()) return;
+ if (shouldQuit()) return;
_gameState->_showConversationIcons = false;
_gameState->_mouseHidden = 1;
@@ -2226,12 +2222,12 @@ int ToonEngine::runConversationCommand(int16 **command) {
break;
//
case 105:
- if ( getConversationFlag( _gameState->_currentScene, v4)) {
- result = *(int16*)(*command + 4);
+ if (getConversationFlag(_gameState->_currentScene, v4)) {
+ result = *(int16 *)(*command + 4);
*command = (int16 *)((char *)_conversationData + result);
*command = (int16 *)((char *)_conversationData + result - 4);
} else {
- int16* newPtr = *command + 1;
+ int16 *newPtr = *command + 1;
*command = newPtr;
}
break;
@@ -2324,9 +2320,9 @@ int32 ToonEngine::showInventory() {
for (int32 i = 0; i < _gameState->_numInventoryItems; i++) {
int32 x = 57 * (i % 7) + 114;
int32 y = ((9 * (i % 7)) & 0xf) + 56 * (i / 7) + 80;
- if (_mouseX >= (_gameState->_currentScrollValue + x - 6) &&
- _mouseX <= (_gameState->_currentScrollValue + x + 44 + 7) &&
- _mouseY >= y - 6 && _mouseY <= y + 50) {
+ if (_mouseX >= (_gameState->_currentScrollValue + x - 6) &&
+ _mouseX <= (_gameState->_currentScrollValue + x + 44 + 7) &&
+ _mouseY >= y - 6 && _mouseY <= y + 50) {
foundObj = i;
break;
}
@@ -2380,7 +2376,7 @@ int32 ToonEngine::showInventory() {
}
renderInventory();
-
+
}
_gameState->_currentScrollValue = oldScrollValue;
@@ -2390,8 +2386,7 @@ int32 ToonEngine::showInventory() {
if (_gameState->_inCloseUp) {
_gameState->_inCloseUp = false;
flipScreens();
- }
- else if (_gameState->_inCutaway) {
+ } else if (_gameState->_inCutaway) {
_currentCutaway->setupPalette();
setupGeneralPalette();
} else {
@@ -2515,7 +2510,7 @@ void ToonEngine::rearrangeInventory() {
}
void ToonEngine::newGame() {
-
+
if (_isDemo) {
addItemToInventory(59);
addItemToInventory(67);
@@ -2637,8 +2632,7 @@ bool ToonEngine::saveGame(int32 slot) {
savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName());
savegameDescription = dialog->getResultString();
delete dialog;
- }
- else {
+ } else {
savegameId = slot;
savegameDescription = Common::String::printf("Quick save #%d", slot);
}
@@ -2654,13 +2648,13 @@ bool ToonEngine::saveGame(int32 slot) {
// save savegame header
saveFile->writeSint32BE(TOON_SAVEGAME_VERSION);
-
+
if (savegameDescription == "") {
savegameDescription = "Untitled savegame";
}
- saveFile->writeSint16BE(savegameDescription.size()+1);
- saveFile->write(savegameDescription.c_str(), savegameDescription.size()+1);
+ saveFile->writeSint16BE(savegameDescription.size() + 1);
+ saveFile->write(savegameDescription.c_str(), savegameDescription.size() + 1);
Graphics::saveThumbnail(*saveFile);
@@ -2673,7 +2667,7 @@ bool ToonEngine::saveGame(int32 slot) {
saveFile->writeUint32BE(saveDate);
saveFile->writeUint16BE(saveTime);
-
+
// save global state
_gameState->save(saveFile);
_gameState->saveConversations(saveFile);
@@ -2712,8 +2706,8 @@ bool ToonEngine::saveGame(int32 slot) {
// save "command buffer"
saveFile->writeSint16BE(_saveBufferStream->pos());
if (_saveBufferStream->pos() > 0) {
- saveFile->write(_saveBufferStream->getData(), _saveBufferStream->pos());
- saveFile->writeSint16BE(0);
+ saveFile->write(_saveBufferStream->getData(), _saveBufferStream->pos());
+ saveFile->writeSint16BE(0);
}
delete saveFile;
@@ -2731,8 +2725,7 @@ bool ToonEngine::loadGame(int32 slot) {
dialog->setSaveMode(false);
savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName());
delete dialog;
- }
- else {
+ } else {
savegameId = slot;
}
if (savegameId < 0)
@@ -2800,13 +2793,13 @@ bool ToonEngine::loadGame(int32 slot) {
// we have to fix up our pointers...
for (int32 a = 0; a < 10; a++) {
if (_gameState->_conversationState[i].state[a]._data4)
- _gameState->_conversationState[i].state[a]._data4 = (int16*)_gameState->_conversationState[i].state[a]._data4 + diff;
+ _gameState->_conversationState[i].state[a]._data4 = (int16 *)_gameState->_conversationState[i].state[a]._data4 + diff;
}
}
}
*/
- _gameState->_conversationData = _conversationData;
+ _gameState->_conversationData = _conversationData;
_firstFrame = true;
// read characters info
@@ -2817,7 +2810,7 @@ bool ToonEngine::loadGame(int32 slot) {
if (!_characters[c]) {
_characters[c] = new Character(this);
- }
+ }
_characters[c]->load(loadFile);
//_characters[c]->setVisible(true);
_characters[c]->update(0);
@@ -2826,60 +2819,60 @@ bool ToonEngine::loadGame(int32 slot) {
// load "command buffer"
int32 size = loadFile->readSint16BE();
if (size) {
- uint8* buf = new uint8[size+2];
- loadFile->read(buf, size+2);
+ uint8 *buf = new uint8[size+2];
+ loadFile->read(buf, size + 2);
- Common::MemoryReadStream rStr(buf, size+2);
+ Common::MemoryReadStream rStr(buf, size + 2);
while (1) {
int16 command = rStr.readSint16BE();
if (!command) break;
switch (command) {
- case 1: {
- int16 frame = rStr.readSint16BE();
- int16 animLen = rStr.readSint16BE();
- char animName[32];
- rStr.read(animName,animLen);
- int16 x = rStr.readSint16BE();
- int16 y = rStr.readSint16BE();
-// int16 z = rStr.readSint16BE();
-// int16 layerZ = rStr.readSint16BE();
- rStr.readSint16BE();
- rStr.readSint16BE();
-
- Animation* anim = new Animation(this);
- anim->loadAnimation(animName);
- anim->drawFrameOnPicture(frame,x,y);
- delete anim;
- break;
- }
- case 2: {
- int16 x = rStr.readSint16BE();
- int16 y = rStr.readSint16BE();
- int16 x1 = rStr.readSint16BE();
- int16 y1 = rStr.readSint16BE();
- makeLineNonWalkable(x,y,x1,y1);
- break;
- }
- case 3: {
- int16 x = rStr.readSint16BE();
- int16 y = rStr.readSint16BE();
- int16 x1 = rStr.readSint16BE();
- int16 y1 = rStr.readSint16BE();
- makeLineWalkable(x,y,x1,y1);
- break;
- }
- case 4: {
- int16 x = rStr.readSint16BE();
- int16 y = rStr.readSint16BE();
- getMask()->floodFillNotWalkableOnMask(x,y);
- break;
- }
- default:
- break;
+ case 1: {
+ int16 frame = rStr.readSint16BE();
+ int16 animLen = rStr.readSint16BE();
+ char animName[32];
+ rStr.read(animName, animLen);
+ int16 x = rStr.readSint16BE();
+ int16 y = rStr.readSint16BE();
+// int16 z = rStr.readSint16BE();
+// int16 layerZ = rStr.readSint16BE();
+ rStr.readSint16BE();
+ rStr.readSint16BE();
+
+ Animation *anim = new Animation(this);
+ anim->loadAnimation(animName);
+ anim->drawFrameOnPicture(frame, x, y);
+ delete anim;
+ break;
+ }
+ case 2: {
+ int16 x = rStr.readSint16BE();
+ int16 y = rStr.readSint16BE();
+ int16 x1 = rStr.readSint16BE();
+ int16 y1 = rStr.readSint16BE();
+ makeLineNonWalkable(x, y, x1, y1);
+ break;
+ }
+ case 3: {
+ int16 x = rStr.readSint16BE();
+ int16 y = rStr.readSint16BE();
+ int16 x1 = rStr.readSint16BE();
+ int16 y1 = rStr.readSint16BE();
+ makeLineWalkable(x, y, x1, y1);
+ break;
+ }
+ case 4: {
+ int16 x = rStr.readSint16BE();
+ int16 y = rStr.readSint16BE();
+ getMask()->floodFillNotWalkableOnMask(x, y);
+ break;
+ }
+ default:
+ break;
}
}
- _saveBufferStream->write(buf,size);
+ _saveBufferStream->write(buf, size);
delete loadFile;
}
return true;
@@ -2934,7 +2927,7 @@ void ToonEngine::initCharacter(int32 characterId, int32 animScriptId, int32 scen
// Strangerke - Commented (not used)
// if (_characters[characterIndex])
- //delete current char
+// delete current char
_characters[characterIndex] = new Character(this);
_characters[characterIndex]->setId(characterId);
@@ -2984,7 +2977,7 @@ void ToonEngine::viewInventoryItem(Common::String str, int32 lineId, int32 itemD
storePalette();
fadeOut(5);
- Picture* pic = new Picture(this);
+ Picture *pic = new Picture(this);
pic->loadPicture(str, false);
pic->setupPalette();
flushPalette();
@@ -3024,14 +3017,14 @@ void ToonEngine::viewInventoryItem(Common::String str, int32 lineId, int32 itemD
_firstFrame = false;
fadeIn(5);
}
-
+
copyToVirtualScreen();
}
fadeOut(5);
restorePalette();
_firstFrame = true;
- _gameState->_currentScrollValue= oldScrollValue;
+ _gameState->_currentScrollValue = oldScrollValue;
delete pic;
}
@@ -4204,40 +4197,38 @@ char **ToonEngine::loadTextsVariante(Common::File &in) {
return res;
}
-void ToonEngine::makeLineNonWalkable( int32 x, int32 y, int32 x2, int32 y2 ) {
- _currentMask->drawLineOnMask(x,y,x2,y2,false);
+void ToonEngine::makeLineNonWalkable(int32 x, int32 y, int32 x2, int32 y2) {
+ _currentMask->drawLineOnMask(x, y, x2, y2, false);
}
-void ToonEngine::makeLineWalkable( int32 x, int32 y, int32 x2, int32 y2 ) {
- _currentMask->drawLineOnMask(x,y,x2,y2,true);
+void ToonEngine::makeLineWalkable(int32 x, int32 y, int32 x2, int32 y2) {
+ _currentMask->drawLineOnMask(x, y, x2, y2, true);
}
-void SceneAnimation::save(ToonEngine* vm, Common::WriteStream *stream) {
+void SceneAnimation::save(ToonEngine *vm, Common::WriteStream *stream) {
stream->writeByte(_active);
stream->writeSint32BE(_id);
- if (!_active)
+ if (!_active)
return;
if (_animInstance) {
stream->writeByte(1);
_animInstance->save(stream);
- }
- else {
+ } else {
stream->writeByte(0);
}
if (!_animation) {
stream->writeByte(0);
- }
- else {
- stream->writeByte(strlen(_animation->_name)+1);
- stream->write(_animation->_name, strlen(_animation->_name)+1);
+ } else {
+ stream->writeByte(strlen(_animation->_name) + 1);
+ stream->write(_animation->_name, strlen(_animation->_name) + 1);
}
}
-void SceneAnimation::load(ToonEngine* vm,Common::ReadStream *stream) {
-
- _active = stream->readByte();
+void SceneAnimation::load(ToonEngine *vm, Common::ReadStream *stream) {
+
+ _active = stream->readByte();
_id = stream->readSint32BE();
@@ -4256,21 +4247,20 @@ void SceneAnimation::load(ToonEngine* vm,Common::ReadStream *stream) {
int8 strSize = stream->readByte();
if (!strSize) {
_animation = 0;
- if(_animInstance)
+ if (_animInstance)
_animInstance->setAnimation(0);
- }
- else {
+ } else {
stream->read(animationName, strSize);
animationName[strSize] = 0;
_animation = new Animation(vm);
_animation->loadAnimation(animationName);
- if(_animInstance)
+ if (_animInstance)
_animInstance->setAnimation(_animation, false);
printf("load animation instance %d / %s / visible %d \n", _id, _animation->_name, _animInstance->getVisible());
}
-}
+}
} // End of namespace Toon
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 9b3adb608e..c8efbaab13 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -53,7 +53,7 @@ enum ToonGameType {
enum ToonDebugChannels {
kDebugAnim = 1 << 0,
- kDebugCharacter = 1 << 1,
+ kDebugCharacter = 1 << 1,
kDebugAudio = 1 << 2,
kDebugHotspot = 1 << 3,
kDebugFont = 1 << 4,
@@ -91,7 +91,7 @@ public:
char **_specialInfoLine;
virtual Common::Error run();
- virtual bool showMainmenu(bool& loadedGame);
+ virtual bool showMainmenu(bool &loadedGame);
virtual void init();
bool loadToonDat();
char **loadTextsVariante(Common::File &in);
@@ -367,7 +367,7 @@ protected:
AudioManager *_audioManager;
- Common::MemoryWriteStreamDynamic* _saveBufferStream;
+ Common::MemoryWriteStreamDynamic *_saveBufferStream;
int16 *_conversationData;