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author | Kari Salminen | 2007-08-19 23:57:12 +0000 |
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committer | Kari Salminen | 2007-08-19 23:57:12 +0000 |
commit | ef0bd468a2d53d3865685944c089ab260266d99f (patch) | |
tree | 07d5461d24248b9b121eb8d1d4f071e83a676feb | |
parent | 42e257b08d5bfec8a3f132135117f680dbef5683 (diff) | |
download | scummvm-rg350-ef0bd468a2d53d3865685944c089ab260266d99f.tar.gz scummvm-rg350-ef0bd468a2d53d3865685944c089ab260266d99f.tar.bz2 scummvm-rg350-ef0bd468a2d53d3865685944c089ab260266d99f.zip |
Made Apple IIGS MIDI file parsing work (They aren't completely standard MIDI files). Enables playing the MIDI files (No sound! Only stepping through). Speed's probably not correct.
svn-id: r28674
-rw-r--r-- | engines/agi/sound.cpp | 156 | ||||
-rw-r--r-- | engines/agi/sound.h | 14 |
2 files changed, 122 insertions, 48 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index 8459c86928..da5a18330c 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -58,6 +58,7 @@ AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, S IIgsMidi::IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) { _data = data; // Save the resource pointer + _ptr = _data + 2; // Set current position to just after the header _len = len; // Save the resource's length _type = READ_LE_UINT16(data); // Read sound resource's type _isValid = (_type == AGI_SOUND_MIDI) && (_data != NULL) && (_len >= 2); @@ -254,6 +255,10 @@ static const IIgsExeInfo IIgsExeInfos[] = { static IIgsInstrumentHeader g_instruments[MAX_INSTRUMENTS]; static uint g_numInstruments = 0; static int16 g_wave[SIERRASTANDARD_SIZE]; // FIXME? Should this be allocated from the heap? (Size is 128KiB) +// Time (In milliseconds) in Apple IIGS mixing buffer time granularity +// (i.e. in IIGS_BUFFER_SIZE / getRate() seconds granularity) +static uint32 g_IIgsBufGranMillis = 0; +static uint32 g_midiMillis = 0; // Time position (In milliseconds) in currently playing MIDI sound bool SoundMgr::finalizeInstruments(Common::SeekableReadStream &uint8Wave) { for (uint i = 0; i < g_numInstruments; i++) @@ -361,6 +366,7 @@ void SoundMgr::startSound(int resnum, int flag) { break; } case AGI_SOUND_MIDI: + g_IIgsBufGranMillis = g_midiMillis = 0; #if 0 debugC(3, kDebugLevelSound, "IIGS MIDI sequence"); @@ -509,64 +515,119 @@ void SoundMgr::playNote(int i, int freq, int vol) { } void SoundMgr::playMidiSound() { - uint8 *p; + const uint8 *p; uint8 parm1, parm2; static uint8 cmd, ch; - _playing = true; - - if (_chn[0].timer > 0) { - _chn[0].timer -= 2; + if (_playingSound == -1 || _vm->_game.sounds[_playingSound] == NULL) { + warning("Error playing Apple IIGS MIDI sound resource"); + _playing = false; return; } - p = (uint8 *)_chn[0].ptr; + IIgsMidi *midiObj = (IIgsMidi *) _vm->_game.sounds[_playingSound]; - if (*p & 0x80) { - cmd = *p++; - ch = cmd & 0x0f; - cmd >>= 4; - } + _playing = true; + p = midiObj->getPtr(); - switch (cmd) { - case 0x08: - parm1 = *p++; - parm2 = *p++; - if (ch < NUM_CHANNELS) - stopNote(ch); - break; - case 0x09: - parm1 = *p++; - parm2 = *p++; - if (ch < NUM_CHANNELS) - playNote(ch, noteToPeriod(parm1), 127); - break; - case 0x0b: - parm1 = *p++; - parm2 = *p++; - debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x", parm1, ch, parm2); - break; - case 0x0c: - parm1 = *p++; -#if 0 - if (ch < NUM_CHANNELS) { - _chn[ch].ins = (uint16 *)&wave[waveaddr[parm1]]; - _chn[ch].size = wavesize[parm1]; + g_IIgsBufGranMillis += (IIGS_BUFFER_SIZE * 1000) / getRate(); + + while (g_midiMillis < g_IIgsBufGranMillis) { + uint8 readByte = *p++; + + // Check for end of MIDI sequence marker (Can also be here before delta-time) + if (readByte == MIDI_BYTE_STOP_SEQUENCE) { + debugC(3, kDebugLevelSound, "End of MIDI sequence (Before reading delta-time)"); + g_IIgsBufGranMillis = g_midiMillis = 0; + _playing = false; + midiObj->rewind(); + return; + } else if (readByte == MIDI_BYTE_TIMER_SYNC) { + debugC(3, kDebugLevelSound, "Timer sync"); + continue; } - debugC(3, kDebugLevelSound, "set patch %02x (%d,%d), ch %02x", - parm1, waveaddr[parm1], wavesize[parm1], ch); -#endif - break; - } - _chn[0].timer = *p++; - _chn[0].ptr = p; + uint8 deltaTime = readByte; + uint32 bpm = 120; // Don't know if this is correct + g_midiMillis += (deltaTime * 1000) / bpm; - if (*p >= 0xfc) { - debugC(3, kDebugLevelSound, "end of sequence"); - _playing = false; - return; + // Check for end of MIDI sequence marker (This time it after reading delta-time) + if (*p == MIDI_BYTE_STOP_SEQUENCE) { + debugC(3, kDebugLevelSound, "End of MIDI sequence (After reading delta-time)"); + g_IIgsBufGranMillis = g_midiMillis = 0; + _playing = false; + midiObj->rewind(); + return; + } + + // Separate byte into command and channel if it's a command byte. + // Otherwise use running status (i.e. previously set command and channel). + if (*p & 0x80) { + cmd = *p++; + ch = cmd & 0x0f; + cmd >>= 4; + } + + switch (cmd) { + case MIDI_CMD_NOTE_OFF: + parm1 = *p++; + parm2 = *p++; +#if 0 + if (ch < NUM_CHANNELS) + stopNote(ch); +#endif + debugC(3, kDebugLevelSound, "note off, channel %02x, note %02x, velocity %02x", ch, parm1, parm2); + break; + case MIDI_CMD_NOTE_ON: + parm1 = *p++; + parm2 = *p++; +#if 0 + if (ch < NUM_CHANNELS) + playNote(ch, noteToPeriod(parm1), 127); +#endif + debugC(3, kDebugLevelSound, "note on, channel %02x, note %02x, velocity %02x", ch, parm1, parm2); + break; + case MIDI_CMD_CONTROLLER: + // The tested Apple IIGS AGI MIDI resources only used + // controllers 0 (Bank select?), 7 (Volume) and 64 (Sustain On/Off). + // Controller 0's parameter was in range 94-127, + // controller 7's parameter was in range 0-127 and + // controller 64's parameter was always 0 (i.e. sustain off). + // TODO: Find out what controller 0 does and implement volume changes. + parm1 = *p++; + parm2 = *p++; + debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x", parm1, ch, parm2); + break; + case MIDI_CMD_PROGRAM_CHANGE: + // In all the tested Apple IIGS AGI MIDI resources + // program change's parameter was in range 0-43. + // This doesn't map directly to instrument numbers as all of + // the tested Apple IIGS AGI games only use 26 or 28 instruments. + // TODO: Find out the mapping to instruments and implement it. + parm1 = *p++; + debugC(3, kDebugLevelSound, "program change %02x, channel %02x", parm1, ch); +#if 0 + if (ch < NUM_CHANNELS) { + chn[ch].ins = (uint16 *)&wave[waveaddr[parm1]]; + chn[ch].size = wavesize[parm1]; + } + debugC(3, kDebugLevelSound, "set patch %02x (%d,%d), ch %02x", + parm1, waveaddr[parm1], wavesize[parm1], ch); +#endif + break; + case MIDI_CMD_PITCH_WHEEL: + parm1 = *p++; + parm2 = *p++; + // In all the tested Apple IIGS AGI MIDI resources + // pitch wheel commands always had 0x2000 (Center position) + // as the combined 14-bit value for the position. + uint16 wheelPos = ((parm2 & 0x7F) << 7) | (parm1 & 0x7F); // 14-bit value + debugC(3, kDebugLevelSound, "Pitch wheel position %04x (Not implemented yet)", wheelPos); + break; + } } + + midiObj->setPtr(p); } void SoundMgr::playSampleSound() { @@ -628,9 +689,8 @@ void SoundMgr::playSound() { if (_vm->_soundemu == SOUND_EMU_APPLE2GS) { if (_playingSound != -1) { if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_MIDI) { - /* play_midi_sound (); */ + playMidiSound(); //warning("playSound: Trying to play an Apple IIGS MIDI sound. Not yet implemented!"); - _playing = false; } else if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_SAMPLE) { //debugC(3, kDebugLevelSound, "playSound: Trying to play an Apple IIGS sample"); playSampleSound(); diff --git a/engines/agi/sound.h b/engines/agi/sound.h index 60be253d40..9ef4ebd20b 100644 --- a/engines/agi/sound.h +++ b/engines/agi/sound.h @@ -50,6 +50,16 @@ namespace Agi { #define ENV_RELEASE 7500 /**< envelope release rate */ #define NUM_CHANNELS 7 /**< number of sound channels */ +// MIDI command values (Shifted right by 4 so they're in the lower nibble) +#define MIDI_CMD_NOTE_OFF 0x08 +#define MIDI_CMD_NOTE_ON 0x09 +#define MIDI_CMD_CONTROLLER 0x0B +#define MIDI_CMD_PROGRAM_CHANGE 0x0C +#define MIDI_CMD_PITCH_WHEEL 0x0E +// Whole MIDI byte values (Command and channel info together) +#define MIDI_BYTE_STOP_SEQUENCE 0xFC +#define MIDI_BYTE_TIMER_SYNC 0xF8 + struct IIgsEnvelopeSegment { uint8 bp; uint16 inc; ///< 8b.8b fixed point, very probably little endian @@ -281,8 +291,12 @@ public: IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager); ~IIgsMidi() { if (_data != NULL) free(_data); } virtual uint16 type() { return _type; } + virtual const uint8 *getPtr() { return _ptr; } + virtual void setPtr(const uint8 *ptr) { _ptr = ptr; } + virtual void rewind() { _ptr = _data + 2; } protected: uint8 *_data; ///< Raw sound resource data + const uint8 *_ptr; ///< Pointer to the current position in the MIDI data uint32 _len; ///< Length of the raw sound resource uint16 _type; ///< Sound resource type }; |