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authorMax Horn2003-12-21 15:29:52 +0000
committerMax Horn2003-12-21 15:29:52 +0000
commitf19f73eb5069b4f092714535e77efc0d6881c612 (patch)
treeee5e418571bb6ebdb8bb6b8e72cb926ef31f2bd7
parent7b498fe7db91fa3e52d2c69bc9980f4609acc288 (diff)
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Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
-rw-r--r--base/gameDetector.cpp2
-rw-r--r--base/gameDetector.h2
-rw-r--r--base/plugins.cpp19
-rw-r--r--base/plugins.h29
-rw-r--r--gui/launcher.cpp22
-rw-r--r--queen/queen.cpp4
-rw-r--r--scumm/scummvm.cpp4
-rw-r--r--simon/simon.cpp4
-rw-r--r--sky/sky.cpp6
-rw-r--r--sword1/sword1.cpp4
-rw-r--r--sword2/sword2.cpp4
11 files changed, 68 insertions, 32 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 79e8ca9eee..7dabde7f39 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -158,7 +158,7 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
// ConfMan.registerDefault("nosubtitles", false);
- ConfMan.registerDefault("subtitles", false);
+ ConfMan.registerDefault("subtitles", true);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("save_slot", -1);
diff --git a/base/gameDetector.h b/base/gameDetector.h
index e6cf2b3ace..903aaed508 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -34,6 +34,8 @@ class Plugin;
/** Global (shared) game feature flags. */
enum {
+// GF_HAS_SPEECH = 1 << 29,
+// GF_HAS_SUBTITLES = 1 << 30,
GF_DEFAULT_TO_1X_SCALER = 1 << 31
};
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 9769293a70..7968eb8e00 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -32,7 +32,7 @@ typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
typedef const char *(*NameFunc)();
typedef GameList (*TargetListFunc)();
-typedef GameList (*DetectFunc)(const FSList &fslist);
+typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
#ifdef DYNAMIC_MODULES
@@ -81,7 +81,7 @@ public:
}
GameList getSupportedGames() const { return _games; }
- GameList detectGames(const FSList &fslist) const {
+ DetectedGameList detectGames(const FSList &fslist) const {
return (*_df)(fslist);
}
};
@@ -113,7 +113,7 @@ public:
}
GameList getSupportedGames() const { return _games; }
- GameList detectGames(const FSList &fslist) const {
+ DetectedGameList detectGames(const FSList &fslist) const {
assert(_df);
return (*_df)(fslist);
}
@@ -275,3 +275,16 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
return false;
}
}
+
+DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
+ DetectedGameList candidates;
+
+ // Iterate over all known games and for each check if it might be
+ // the game in the presented directory.
+ PluginList::ConstIterator iter;
+ for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
+ candidates.push_back((*iter)->detectGames(fslist));
+ }
+
+ return candidates;
+}
diff --git a/base/plugins.h b/base/plugins.h
index 3852934e49..7629cac8a0 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -25,6 +25,7 @@
#include "common/list.h"
#include "common/singleton.h"
+#include "common/util.h"
class Engine;
class FSList;
@@ -32,10 +33,28 @@ class GameDetector;
class OSystem;
struct GameSettings;
-/** List of GameSettings- */
+/** List of games. */
typedef Common::List<GameSettings> GameList;
/**
+ * A detected game. Carries the GameSettings, but also (optionally)
+ * information about the language and platform of the detected game.
+ */
+struct DetectedGame : GameSettings {
+ Common::Language language;
+ Common::Platform platform;
+ DetectedGame() : language(Common::UNK_LANG), platform(Common::kPlatformUnknown) {}
+ DetectedGame(const GameSettings &game,
+ Common::Language l = Common::UNK_LANG,
+ Common::Platform p = Common::kPlatformUnknown)
+ : GameSettings(game), language(l), platform(p) {}
+};
+
+/** List of detected games. */
+typedef Common::List<DetectedGame> DetectedGameList;
+
+
+/**
* Abstract base class for the plugin system.
* Subclasses for this can be used to wrap both static and dynamic
* plugins.
@@ -52,7 +71,7 @@ public:
virtual GameList getSupportedGames() const = 0;
virtual GameSettings findGame(const char *gameName) const;
- virtual GameList detectGames(const FSList &fslist) const = 0;
+ virtual DetectedGameList detectGames(const FSList &fslist) const = 0;
virtual Engine *createInstance(GameDetector *detector, OSystem *syst) const = 0;
};
@@ -75,7 +94,7 @@ public:
const char *PLUGIN_name() { return name; } \
GameList PLUGIN_getSupportedGames() { return gameListFactory(); } \
Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return engineFactory(detector, syst); } \
- GameList PLUGIN_detectGames(const FSList &fslist) { return detectGames(fslist); } \
+ DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return detectGames(fslist); } \
}
#endif
@@ -106,6 +125,8 @@ public:
void unloadPlugins();
const PluginList &getPlugins() { return _plugins; }
+
+ DetectedGameList detectGames(const FSList &fslist) const;
};
@@ -114,7 +135,7 @@ public:
#define DECLARE_PLUGIN(name) \
extern GameList Engine_##name##_gameList(); \
extern Engine *Engine_##name##_create(GameDetector *detector, OSystem *syst); \
- extern GameList Engine_##name##_detectGames(const FSList &fslist);
+ extern DetectedGameList Engine_##name##_detectGames(const FSList &fslist);
// Factory functions => no need to include the specific classes
// in this header. This serves two purposes:
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index a105234e41..ad4feb27cb 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -403,15 +403,7 @@ void LauncherDialog::addGame() {
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
- GameList candidates;
-
- // Iterate over all known games and for each check if it might be
- // the game in the presented directory.
- const PluginList &plugins = PluginManager::instance().getPlugins();
- PluginList::ConstIterator iter = plugins.begin();
- for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- candidates.push_back((*iter)->detectGames(*files));
- }
+ DetectedGameList candidates(PluginManager::instance().detectGames(*files));
int idx;
if (candidates.isEmpty()) {
@@ -433,7 +425,7 @@ void LauncherDialog::addGame() {
idx = dialog.runModal();
}
if (0 <= idx && idx < candidates.size()) {
- GameSettings result = candidates[idx];
+ DetectedGame result = candidates[idx];
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
@@ -453,6 +445,14 @@ void LauncherDialog::addGame() {
}
ConfMan.set("path", dir->path(), domain);
+ // Set language if specified
+ if (result.language != Common::UNK_LANG)
+ ConfMan.set("language", Common::getLanguageString(result.language), domain);
+
+ // Set platform if specified
+ if (result.platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformString(result.platform), domain);
+
// Display edit dialog for the new entry
EditGameDialog editDialog(domain, result);
if (editDialog.runModal()) {
@@ -460,7 +460,7 @@ void LauncherDialog::addGame() {
// Write config to disk
ConfMan.flushToDisk();
-
+
// Update the ListWidget and force a redraw
updateListing();
draw();
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 60a2f74c0d..235ecafabe 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -62,8 +62,8 @@ GameList Engine_QUEEN_gameList() {
return games;
}
-GameList Engine_QUEEN_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
// Iterate over all files in the given directory
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index fb1261daba..46db749c42 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -2866,8 +2866,8 @@ GameList Engine_SCUMM_gameList() {
return games;
}
-GameList Engine_SCUMM_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
const ScummGameSettings *g;
char detectName[128];
char detectName2[128];
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 84fd04fa0e..cdfb09a83f 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -90,8 +90,8 @@ GameList Engine_SIMON_gameList() {
return games;
}
-GameList Engine_SIMON_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
const SimonGameSettings *g;
char detectName[128];
char detectName2[128];
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 68158436d1..c82675a498 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -87,8 +87,8 @@ GameList Engine_SKY_gameList() {
return games;
}
-GameList Engine_SKY_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_SKY_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
// Iterate over all files in the given directory
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
const char *fileName = file->displayName().c_str();
@@ -271,7 +271,7 @@ void SkyEngine::initialise(void) {
_systemVars.systemFlags |= SF_ALLOW_SPEECH;
if (ConfMan.hasKey("nosubtitles")) {
warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
- if (ConfMan.getBool("nosubtitles") == false)
+ if (!ConfMan.getBool("nosubtitles"))
_systemVars.systemFlags |= SF_ALLOW_TEXT;
}
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 025ff7aeb0..7f68e95a98 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -51,8 +51,8 @@ GameList Engine_SWORD1_gameList() {
return games;
}
-GameList Engine_SWORD1_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_SWORD1_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
// Iterate over all files in the given directory
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 2b987eb121..b976592cea 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -60,8 +60,8 @@ GameList Engine_SWORD2_gameList() {
return games;
}
-GameList Engine_SWORD2_detectGames(const FSList &fslist) {
- GameList detectedGames;
+DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
const Sword2GameSettings *g;
// TODO: It would be nice if we had code here which distinguishes