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author | uruk | 2014-01-15 20:36:26 +0100 |
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committer | uruk | 2014-01-15 20:36:26 +0100 |
commit | f2206381bc528a0e5a59fc0bf82efc7100a8fa7a (patch) | |
tree | e3dc8abd0ca9b485ca8cc7969afac55cc8cc7755 | |
parent | ee0d3b609ff9d30f94ee506dd467fc0e38360bc8 (diff) | |
download | scummvm-rg350-f2206381bc528a0e5a59fc0bf82efc7100a8fa7a.tar.gz scummvm-rg350-f2206381bc528a0e5a59fc0bf82efc7100a8fa7a.tar.bz2 scummvm-rg350-f2206381bc528a0e5a59fc0bf82efc7100a8fa7a.zip |
AVALANCHE: Fix another bug regarding speaking.
This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
-rw-r--r-- | engines/avalanche/parser.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp index 10a4de3394..b0524a0d7e 100644 --- a/engines/avalanche/parser.cpp +++ b/engines/avalanche/parser.cpp @@ -1694,6 +1694,11 @@ void Parser::doThat() { // "Slip" object _thing -= 49; + if (_vm->_tiedUp) { + _vm->_dialogs->displayText("You better stay quiet now!"); + return; + } + if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp) && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart) && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) { |