diff options
| author | Travis Howell | 2003-08-30 01:32:32 +0000 | 
|---|---|---|
| committer | Travis Howell | 2003-08-30 01:32:32 +0000 | 
| commit | f2e8033edc249543c539dbbfea9c1c3665ea8422 (patch) | |
| tree | ff3560f1d7ee3925bd64348f2bb1d9d986b0776e | |
| parent | ae183c8c8cc3ba0ddbcfebc3e6b41346bad5e6ad (diff) | |
| download | scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.tar.gz scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.tar.bz2 scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.zip | |
Adjust music timer for game with no music support.
svn-id: r9913
| -rw-r--r-- | scumm/scummvm.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index ec5b292564..af6dfc3157 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1219,7 +1219,7 @@ int Scumm::scummLoop(int delta) {  		// TODO: The music delay (given in milliseconds) might have to be tuned a little  		// to get it correct for all games. Without the ability to watch/listen to the  		// original games, I can't do that myself. -		const int MUSIC_DELAY = 500; +		const int MUSIC_DELAY = 480;  		tempMusic += delta * 15;	// Convert delta to milliseconds  		if (tempMusic >= MUSIC_DELAY) {  			tempMusic %= MUSIC_DELAY; | 
