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author | Paul Gilbert | 2018-01-21 16:40:29 -0500 |
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committer | Paul Gilbert | 2018-01-21 16:40:29 -0500 |
commit | f30fb59385266e515f605455e243f1f8e1a42765 (patch) | |
tree | 4873f87bf7e89505cfe21c238a2d74a2c0f07e3d | |
parent | ccfbc8f30530482a5afa603555f66b447ca3957b (diff) | |
download | scummvm-rg350-f30fb59385266e515f605455e243f1f8e1a42765.tar.gz scummvm-rg350-f30fb59385266e515f605455e243f1f8e1a42765.tar.bz2 scummvm-rg350-f30fb59385266e515f605455e243f1f8e1a42765.zip |
XEEN: Fix combat stalling when ranged attack comes from a back row
-rw-r--r-- | engines/xeen/interface_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index a1075faf21..42015017b2 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -523,7 +523,7 @@ void InterfaceScene::drawOutdoorsScene() { _outdoorList[123] = _outdoorList[114]; _outdoorList[112]._sprites = nullptr; _outdoorList[113]._sprites = nullptr; - _outdoorList[124]._sprites = nullptr; + _outdoorList[114]._sprites = nullptr; monsterIndex = 2; } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { _outdoorList[121] = _outdoorList[115]; |