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author | Paul Gilbert | 2014-06-01 23:04:02 -0400 |
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committer | Paul Gilbert | 2014-06-01 23:04:02 -0400 |
commit | f372a1ca4c66596103b5fd758d49a89abeb0437a (patch) | |
tree | 950da8f49d802592264ad5e1fdad0d4380cc43e0 | |
parent | d2bf99b9419786008c9c808fe958c95a5dacd7c3 (diff) | |
download | scummvm-rg350-f372a1ca4c66596103b5fd758d49a89abeb0437a.tar.gz scummvm-rg350-f372a1ca4c66596103b5fd758d49a89abeb0437a.tar.bz2 scummvm-rg350-f372a1ca4c66596103b5fd758d49a89abeb0437a.zip |
MADS: Fix for getting Id card
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 1e01ce0479..f64f1a99cb 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -2607,7 +2607,7 @@ void Scene752::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[13]); _game._objects.addToInventory(OBJ_ID_CARD); _scene->_dynamicHotspots.remove(_cardId); - _vm->_dialogs->show(OBJ_ID_CARD, 830); + _vm->_dialogs->showItem(OBJ_ID_CARD, 830); break; case 2: _game._player._visible = true; @@ -2631,7 +2631,7 @@ void Scene752::actions() { if (_game._objects.isInInventory(OBJ_BONE)) _game._objects.setRoom(OBJ_BONE, 1); _game._objects.addToInventory(OBJ_BONES); - _vm->_dialogs->show(OBJ_BONES, 75221); + _vm->_dialogs->showItem(OBJ_BONES, 75221); break; case 2: _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]); |