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authorPaul Gilbert2014-06-01 23:04:02 -0400
committerPaul Gilbert2014-06-01 23:04:02 -0400
commitf372a1ca4c66596103b5fd758d49a89abeb0437a (patch)
tree950da8f49d802592264ad5e1fdad0d4380cc43e0
parentd2bf99b9419786008c9c808fe958c95a5dacd7c3 (diff)
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MADS: Fix for getting Id card
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 1e01ce0479..f64f1a99cb 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -2607,7 +2607,7 @@ void Scene752::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_game._objects.addToInventory(OBJ_ID_CARD);
_scene->_dynamicHotspots.remove(_cardId);
- _vm->_dialogs->show(OBJ_ID_CARD, 830);
+ _vm->_dialogs->showItem(OBJ_ID_CARD, 830);
break;
case 2:
_game._player._visible = true;
@@ -2631,7 +2631,7 @@ void Scene752::actions() {
if (_game._objects.isInInventory(OBJ_BONE))
_game._objects.setRoom(OBJ_BONE, 1);
_game._objects.addToInventory(OBJ_BONES);
- _vm->_dialogs->show(OBJ_BONES, 75221);
+ _vm->_dialogs->showItem(OBJ_BONES, 75221);
break;
case 2:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]);