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author | James Brown | 2002-07-14 04:54:56 +0000 |
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committer | James Brown | 2002-07-14 04:54:56 +0000 |
commit | f3e2b98c47cf8023e0788e6a922989d12a39c4b5 (patch) | |
tree | ce711b1ef4041828cfb445ba2d2f39cd8578ad84 | |
parent | c2877866ff36b12f1af972620fd3bfc0f9988649 (diff) | |
download | scummvm-rg350-f3e2b98c47cf8023e0788e6a922989d12a39c4b5.tar.gz scummvm-rg350-f3e2b98c47cf8023e0788e6a922989d12a39c4b5.tar.bz2 scummvm-rg350-f3e2b98c47cf8023e0788e6a922989d12a39c4b5.zip |
Duh - COMPILE before commit.
Fix stupid typo x 3
svn-id: r4543
-rw-r--r-- | scummvm.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scummvm.cpp b/scummvm.cpp index a7affcfe90..cd017ff794 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -278,13 +278,13 @@ int Scumm::scummLoop(int delta) saveState(_saveLoadSlot, _saveLoadCompatible); // Ender: Disabled for small_header games, as // can overwrite game variables (eg, Zak256 cashcards) - if (_saveLoadCompatible && !(features & GF_SMALL_HEADER) - _vars[VAR_GAME_LOADED] = 201; + if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER)) + _vars[VAR_GAME_LOADED] = 201; } else { loadState(_saveLoadSlot, _saveLoadCompatible); // Ender: Disabled for small_header games, as // can overwrite game variables (eg, Zak256 cashcards) - if (_saveLoadCompatible && !(features & GF_SMALL_HEADER)) + if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER)) _vars[VAR_GAME_LOADED] = 203; } _saveLoadFlag = 0; @@ -407,7 +407,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) } } - if (!(features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites + if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites _vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards runExitScript(); |