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-rw-r--r--scummvm.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scummvm.cpp b/scummvm.cpp
index a7affcfe90..cd017ff794 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -278,13 +278,13 @@ int Scumm::scummLoop(int delta)
saveState(_saveLoadSlot, _saveLoadCompatible);
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
- if (_saveLoadCompatible && !(features & GF_SMALL_HEADER)
- _vars[VAR_GAME_LOADED] = 201;
+ if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
+ _vars[VAR_GAME_LOADED] = 201;
} else {
loadState(_saveLoadSlot, _saveLoadCompatible);
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
- if (_saveLoadCompatible && !(features & GF_SMALL_HEADER))
+ if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
_vars[VAR_GAME_LOADED] = 203;
}
_saveLoadFlag = 0;
@@ -407,7 +407,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
}
}
- if (!(features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
+ if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
runExitScript();