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author | Torbjörn Andersson | 2003-09-22 14:55:17 +0000 |
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committer | Torbjörn Andersson | 2003-09-22 14:55:17 +0000 |
commit | f3f7489b4959950cf2bbdb753b48cae66f292cea (patch) | |
tree | b6543a2afff5683f0f73a7dabdd88bcfb5ca3e02 | |
parent | 8e28b0c6b4c004a93b76a89d8cb84926a13a0b4a (diff) | |
download | scummvm-rg350-f3f7489b4959950cf2bbdb753b48cae66f292cea.tar.gz scummvm-rg350-f3f7489b4959950cf2bbdb753b48cae66f292cea.tar.bz2 scummvm-rg350-f3f7489b4959950cf2bbdb753b48cae66f292cea.zip |
Set the mixer to use the maximum volume. BS2 has its own volume settings,
and we want them to go all the way up to eleven.
svn-id: r10362
-rw-r--r-- | sword2/sword2.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 9dad451090..673e815f3f 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -109,8 +109,11 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst) if (!_mixer->bindToSystem(syst)) warning("Sound initialization failed"); - _mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255); - _mixer->setMusicVolume(kDefaultMusicVolume * kDefaultMasterVolume / 255); + // We have our own volume settings panel, so don't let ScummVM's mixer + // soften the sound in any way. + + _mixer->setVolume(256); + _mixer->setMusicVolume(256); g_sound = _sound = new Sword2Sound(_mixer); |