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-rw-r--r--sword2/sword2.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 9dad451090..673e815f3f 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -109,8 +109,11 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst)
if (!_mixer->bindToSystem(syst))
warning("Sound initialization failed");
- _mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255);
- _mixer->setMusicVolume(kDefaultMusicVolume * kDefaultMasterVolume / 255);
+ // We have our own volume settings panel, so don't let ScummVM's mixer
+ // soften the sound in any way.
+
+ _mixer->setVolume(256);
+ _mixer->setMusicVolume(256);
g_sound = _sound = new Sword2Sound(_mixer);