aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Brown2004-01-31 16:10:21 +0000
committerJames Brown2004-01-31 16:10:21 +0000
commitf58e13fe4d614935aeddebf6267041241fe82cb7 (patch)
tree7deabc39dcd0ac0360ee926434a8c9bf0d61b480
parent9b2e69fe2f9c4bd431ed51da3e45072551e91bab (diff)
downloadscummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.tar.gz
scummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.tar.bz2
scummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.zip
Add TODO about naming of _saveLoadCompatible
svn-id: r12687
-rw-r--r--TODO1
1 files changed, 1 insertions, 0 deletions
diff --git a/TODO b/TODO
index 5495e4bbec..05007f4050 100644
--- a/TODO
+++ b/TODO
@@ -174,6 +174,7 @@ SCUMM
Or constantly (well, at least whenever the camera moves) redraw the text.
That would require buffering the text; maybe the blast text code could be
reused for this...
+* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState
Broken Sword 2
==============