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author | James Brown | 2004-01-31 16:10:21 +0000 |
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committer | James Brown | 2004-01-31 16:10:21 +0000 |
commit | f58e13fe4d614935aeddebf6267041241fe82cb7 (patch) | |
tree | 7deabc39dcd0ac0360ee926434a8c9bf0d61b480 | |
parent | 9b2e69fe2f9c4bd431ed51da3e45072551e91bab (diff) | |
download | scummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.tar.gz scummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.tar.bz2 scummvm-rg350-f58e13fe4d614935aeddebf6267041241fe82cb7.zip |
Add TODO about naming of _saveLoadCompatible
svn-id: r12687
-rw-r--r-- | TODO | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -174,6 +174,7 @@ SCUMM Or constantly (well, at least whenever the camera moves) redraw the text. That would require buffering the text; maybe the blast text code could be reused for this... +* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState Broken Sword 2 ============== |