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-rw-r--r-- | TODO | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -174,6 +174,7 @@ SCUMM Or constantly (well, at least whenever the camera moves) redraw the text. That would require buffering the text; maybe the blast text code could be reused for this... +* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState Broken Sword 2 ============== |