aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFilippos Karapetis2009-09-04 07:21:51 +0000
committerFilippos Karapetis2009-09-04 07:21:51 +0000
commitf5d846d482f2f692970e71e8764271cddb5be644 (patch)
treeb680b19f490c0d965c874b19c2d05475adf59d3a
parent142922387ccf522556fdf5abbf343f1ab290f255 (diff)
downloadscummvm-rg350-f5d846d482f2f692970e71e8764271cddb5be644.tar.gz
scummvm-rg350-f5d846d482f2f692970e71e8764271cddb5be644.tar.bz2
scummvm-rg350-f5d846d482f2f692970e71e8764271cddb5be644.zip
Removed the animation_granularity variable from the engine state (it never changes, and it's used in one place only)
svn-id: r43936
-rw-r--r--engines/sci/engine/kgraphics.cpp10
-rw-r--r--engines/sci/engine/savegame.cpp1
-rw-r--r--engines/sci/engine/state.cpp2
-rw-r--r--engines/sci/engine/state.h2
-rw-r--r--engines/sci/sci.cpp2
5 files changed, 6 insertions, 11 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 65ed3b7b4a..d3ff1bd7fe 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -2598,10 +2598,12 @@ static void animate_do_animation(EngineState *s, int argc, reg_t *argv) {
long animation_delay = 5;
int i, remaining_checkers;
int update_counter;
- int granularity0 = s->animation_granularity << 1;
- int granularity1 = s->animation_granularity;
- int granularity2 = s->animation_granularity >> 2;
- int granularity3 = s->animation_granularity >> 4;
+ // Number of animation steps to perform betwen updates for transition animations
+ int animation_granularity = 4;
+ int granularity0 = animation_granularity << 1;
+ int granularity1 = animation_granularity;
+ int granularity2 = animation_granularity >> 2;
+ int granularity3 = animation_granularity >> 4;
char checkers[32 * 19];
gfx_pixmap_t *newscreen = gfxop_grab_pixmap(s->gfx_state, gfx_rect(0, 10, 320, 190));
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index f54d8b77de..96343cb300 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -700,7 +700,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Now copy all current state information
// Graphics and input state:
- retval->animation_granularity = s->animation_granularity;
retval->gfx_state = s->gfx_state;
retval->old_screen = 0;
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index a4b92b5ff9..78ace4e6e7 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -73,8 +73,6 @@ EngineState::EngineState(ResourceManager *res, uint32 flags)
drop_views = 0;
- animation_granularity = 0;
-
_menubar = 0;
priority_first = 0;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 4a6553e65a..2ac9d0bd12 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -218,8 +218,6 @@ public:
GfxList *dyn_views; /**< Pointers to pic and dynamic view lists */
GfxList *drop_views; /**< A list Animate() can dump dropped dynviews into */
- int animation_granularity; /**< Number of animation steps to perform betwen updates for transition animations */
-
Menubar *_menubar; /**< The menu bar */
int priority_first; /**< The line where priority zone 0 ends */
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index c9e2c4ba3a..ea7a835684 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -157,8 +157,6 @@ Common::Error SciEngine::run() {
GfxState gfx_state;
_gamestate->gfx_state = &gfx_state;
- _gamestate->animation_granularity = 4;
-
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("cursor_filter", "0");
ConfMan.registerDefault("view_filter", "0");