diff options
author | Eugene Sandulenko | 2016-07-22 22:33:34 +0300 |
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committer | Eugene Sandulenko | 2016-07-22 22:33:34 +0300 |
commit | f68ef3ce28dd9f013c885a0fab6718162b8db7b7 (patch) | |
tree | 770f667981863abceea7c87b088f19c33d53738d | |
parent | 499e5ab3ea5b4528215f53b21a92d9ec8734a7a5 (diff) | |
download | scummvm-rg350-f68ef3ce28dd9f013c885a0fab6718162b8db7b7.tar.gz scummvm-rg350-f68ef3ce28dd9f013c885a0fab6718162b8db7b7.tar.bz2 scummvm-rg350-f68ef3ce28dd9f013c885a0fab6718162b8db7b7.zip |
FULLPIPE: Renames in Behavior code
-rw-r--r-- | engines/fullpipe/behavior.cpp | 116 | ||||
-rw-r--r-- | engines/fullpipe/behavior.h | 24 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene06.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene07.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene13.cpp | 16 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene14.cpp | 8 |
7 files changed, 90 insertions, 90 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 14e9c33bdf..c90b2b07da 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -40,8 +40,8 @@ BehaviorManager::~BehaviorManager() { void BehaviorManager::clear() { for (uint i = 0; i < _behaviors.size(); i++) { - for (int j = 0; j < _behaviors[i]->_itemsCount; j++) - delete _behaviors[i]->_bheItems[j]; + for (int j = 0; j < _behaviors[i]->_animsCount; j++) + delete _behaviors[i]->_behaviorAnims[j]; delete _behaviors[i]; } @@ -90,7 +90,7 @@ void BehaviorManager::updateBehaviors() { if (!beh->_ani) { beh->_counter++; if (beh->_counter >= beh->_counterMax) - updateBehavior(beh, beh->_bheItems[0]); + updateBehavior(beh, beh->_behaviorAnims[0]); continue; } @@ -104,15 +104,15 @@ void BehaviorManager::updateBehaviors() { beh->_counter++; if (beh->_counter >= beh->_counterMax) { if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0) - updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]); + updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_behaviorAnims[beh->_subIndex]); } } else { beh->_staticsId = beh->_ani->_statics->_staticsId; beh->_counter = 0; beh->_subIndex = -1; - for (int j = 0; j < beh->_itemsCount; j++) - if (beh->_bheItems[j]->_staticsId == beh->_staticsId) { + for (int j = 0; j < beh->_animsCount; j++) + if (beh->_behaviorAnims[j]->_staticsId == beh->_staticsId) { beh->_subIndex = j; break; } @@ -121,10 +121,10 @@ void BehaviorManager::updateBehaviors() { } } -void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) { - debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount); - for (int i = 0; i < entry->_itemsCount; i++) { - BehaviorEntryInfo *bhi = entry->_items[i]; +void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) { + debug(4, "BehaviorManager::updateBehavior() %d", entry->_movesCount); + for (int i = 0; i < entry->_movesCount; i++) { + BehaviorMove *bhi = entry->_behaviorMoves[i]; if (!(bhi->_flags & 1)) { if (bhi->_flags & 2) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * mq->sendNextCommand(); bhi->_flags &= 0xFFFFFFFD; - } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_behaviorMoves[i]->_percent) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); mq->sendNextCommand(); @@ -143,7 +143,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * } } -void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) { +void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) { debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); MessageQueue *mq = 0; @@ -151,21 +151,21 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B if (bhe->_flags & 1) { uint rnd = g_fp->_rnd->getRandomNumber(32767); uint runPercent = 0; - for (int i = 0; i < bhe->_itemsCount; i++) { - if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { - if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) { - mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + for (int i = 0; i < bhe->_movesCount; i++) { + if (!(bhe->_behaviorMoves[i]->_flags & 1) && bhe->_behaviorMoves[i]->_percent) { + if ((rnd >= runPercent && rnd <= runPercent + bhe->_behaviorMoves[i]->_percent) || i == bhe->_movesCount - 1) { + mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1); break; } - runPercent += bhe->_items[i]->_percent; + runPercent += bhe->_behaviorMoves[i]->_percent; } } } else { - for (int i = 0; i < bhe->_itemsCount; i++) { - if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { - if (bhe->_items[i]->_percent) { - if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { - mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + for (int i = 0; i < bhe->_movesCount; i++) { + if (!(bhe->_behaviorMoves[i]->_flags & 1) && delay >= bhe->_behaviorMoves[i]->_delay) { + if (bhe->_behaviorMoves[i]->_percent) { + if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_behaviorMoves[i]->_percent) { + mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1); break; } } @@ -180,7 +180,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B } bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) { - BehaviorEntryInfo *entry = getBehaviorEntryInfoByMessageQueueDataId(obj, aniId, quId); + BehaviorMove *entry = getBehaviorMoveByMessageQueueDataId(obj, aniId, quId); if (entry) { if (flag) @@ -206,14 +206,14 @@ void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) { } } -BehaviorEntryInfo *BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) { +BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) { for (uint i = 0; i < _behaviors.size(); i++) { if (_behaviors[i]->_ani == ani) { - for (uint j = 0; j < _behaviors[i]->_bheItems.size(); j++) { - if (_behaviors[i]->_bheItems[j]->_staticsId == id1) { - for (int k = 0; k < _behaviors[i]->_bheItems[j]->_itemsCount; k++) { - if (_behaviors[i]->_bheItems[j]->_items[k]->_messageQueue->_dataId == id2) - return _behaviors[i]->_bheItems[j]->_items[k]; + for (uint j = 0; j < _behaviors[i]->_behaviorAnims.size(); j++) { + if (_behaviors[i]->_behaviorAnims[j]->_staticsId == id1) { + for (int k = 0; k < _behaviors[i]->_behaviorAnims[j]->_movesCount; k++) { + if (_behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]->_messageQueue->_dataId == id2) + return _behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]; } } } @@ -230,32 +230,32 @@ void BehaviorInfo::clear() { _counterMax = 0; _flags = 0; _subIndex = 0; - _itemsCount = 0; + _animsCount = 0; - _bheItems.clear(); + _behaviorAnims.clear(); } void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); - _itemsCount = 1; + _animsCount = 1; _counterMax = -1; - BehaviorEntry *bi = new BehaviorEntry(); + BehaviorAnim *bi = new BehaviorAnim(); - _bheItems.push_back(bi); + _behaviorAnims.push_back(bi); - bi->_itemsCount = var->getSubVarsCount(); + bi->_movesCount = var->getSubVarsCount(); - bi->_items = (BehaviorEntryInfo**)calloc(bi->_itemsCount, sizeof(BehaviorEntryInfo *)); + bi->_behaviorMoves = (BehaviorMove **)calloc(bi->_movesCount, sizeof(BehaviorMove *)); - for (int i = 0; i < bi->_itemsCount; i++) { + for (int i = 0; i < bi->_movesCount; i++) { int delay; - bi->_items[i] = new BehaviorEntryInfo(var->getSubVarByIndex(i), sc, &delay); + bi->_behaviorMoves[i] = new BehaviorMove(var->getSubVarByIndex(i), sc, &delay); - if (bi->_items[i]->_delay <_counterMax) - _counterMax = bi->_items[i]->_delay; + if (bi->_behaviorMoves[i]->_delay <_counterMax) + _counterMax = bi->_behaviorMoves[i]->_delay; } } @@ -264,7 +264,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * clear(); - _itemsCount = var->getSubVarsCount(); + _animsCount = var->getSubVarsCount(); _counterMax = -1; while (var->_varType == 2) { @@ -278,54 +278,54 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * sc = g_fp->accessScene(ani->_sceneId); clear(); var = v1; - _itemsCount = var->getSubVarsCount(); + _animsCount = var->getSubVarsCount(); _counterMax = -1; } - for (int i = 0; i < _itemsCount; i++) { + for (int i = 0; i < _animsCount; i++) { int maxDelay = 0; - _bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay)); + _behaviorAnims.push_back(new BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay)); if (maxDelay < _counterMax) _counterMax = maxDelay; } } -BehaviorEntry::BehaviorEntry() { +BehaviorAnim::BehaviorAnim() { _staticsId = 0; - _itemsCount = 0; + _movesCount = 0; _flags = 0; - _items = 0; + _behaviorMoves = NULL; } -BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { +BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { _staticsId = 0; - _itemsCount = 0; + _movesCount = 0; *minDelay = 100000000; int totalPercent = 0; _flags = 0; - _items = 0; + _behaviorMoves = 0; Statics *st = ani->getStaticsByName(var->_varName); if (st) _staticsId = st->_staticsId; - _itemsCount = var->getSubVarsCount(); - if (_itemsCount) { - _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); + _movesCount = var->getSubVarsCount(); + if (_movesCount) { + _behaviorMoves = (BehaviorMove **)calloc(_movesCount, sizeof(BehaviorMove *)); - for (int i = 0; i < _itemsCount; i++) { + for (int i = 0; i < _movesCount; i++) { GameVar *subvar = var->getSubVarByIndex(i); int delay = 0; - _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); + _behaviorMoves[i] = new BehaviorMove(subvar, sc, &delay); totalPercent += delay; - if (_items[i]->_delay < *minDelay) - *minDelay = _items[i]->_delay; + if (_behaviorMoves[i]->_delay < *minDelay) + *minDelay = _behaviorMoves[i]->_delay; } if (!*minDelay && totalPercent == 1000) @@ -333,7 +333,7 @@ BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int } } -BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) { +BehaviorMove::BehaviorMove(GameVar *subvar, Scene *sc, int *delay) { _messageQueue = 0; _delay = 0; _percent = 0; diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h index 1ec98d5bf2..e534371442 100644 --- a/engines/fullpipe/behavior.h +++ b/engines/fullpipe/behavior.h @@ -25,23 +25,23 @@ namespace Fullpipe { -struct BehaviorEntryInfo { +struct BehaviorMove { MessageQueue *_messageQueue; int _delay; uint32 _percent; int _flags; - BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay); + BehaviorMove(GameVar *subvar, Scene *sc, int *delay); }; -struct BehaviorEntry { +struct BehaviorAnim { int _staticsId; - int _itemsCount; + int _movesCount; int _flags; - BehaviorEntryInfo **_items; + BehaviorMove **_behaviorMoves; - BehaviorEntry(); - BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); + BehaviorAnim(); + BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); }; struct BehaviorInfo { @@ -51,8 +51,8 @@ struct BehaviorInfo { int _counterMax; int _flags; int _subIndex; - int _itemsCount; - Common::Array<BehaviorEntry *> _bheItems; + int _animsCount; + Common::Array<BehaviorAnim *> _behaviorAnims; BehaviorInfo() { clear(); } @@ -75,14 +75,14 @@ class BehaviorManager : public CObject { void initBehavior(Scene *scene, GameVar *var); void updateBehaviors(); - void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry); - void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh); + void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry); + void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *beh); bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag); void setFlagByStaticAniObject(StaticANIObject *ani, int flag); - BehaviorEntryInfo *getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2); + BehaviorMove *getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 0b7c4e7c8f..17ef5c3140 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -26,7 +26,7 @@ namespace Fullpipe { struct Bat; -struct BehaviorEntryInfo; +struct BehaviorMove; struct Hanger; class MGM; class MctlLadder; @@ -346,12 +346,12 @@ public: int scene06_sceneClickX; int scene06_sceneClickY; int scene06_mumsyPos; - BehaviorEntryInfo *scene06_mumsyJumpBk; - BehaviorEntryInfo *scene06_mumsyJumpFw; + BehaviorMove *scene06_mumsyJumpBk; + BehaviorMove *scene06_mumsyJumpFw; int scene06_mumsyJumpBkPercent; int scene06_mumsyJumpFwPercent; - BehaviorEntryInfo *scene07_lukeAnim; + BehaviorMove *scene07_lukeAnim; int scene07_lukePercent; StaticANIObject *scene07_plusMinus; diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp index e9cecc42f0..14042031bf 100644 --- a/engines/fullpipe/scenes/scene06.cpp +++ b/engines/fullpipe/scenes/scene06.cpp @@ -38,8 +38,8 @@ namespace Fullpipe { void scene06_initMumsy() { - g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); - g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); + g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); + g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent; g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent; } diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp index 6db8c30932..6f98d014bc 100644 --- a/engines/fullpipe/scenes/scene07.cpp +++ b/engines/fullpipe/scenes/scene07.cpp @@ -66,7 +66,7 @@ void sceneHandler07_openLuke() { } else { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); - g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; } @@ -78,7 +78,7 @@ void sceneHandler07_closeLuke() { if (!g_vars->scene07_lukeAnim) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); - g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); } g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent; diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp index c7b3c96b93..1397248bd5 100644 --- a/engines/fullpipe/scenes/scene13.cpp +++ b/engines/fullpipe/scenes/scene13.cpp @@ -178,14 +178,14 @@ void sceneHandler13_openFast() { } void sceneHandler13_uneatGum() { - BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); if (beh) { beh->_percent = 0; beh->_delay = 36; } - beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); + beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); if (beh) { beh->_percent = 0; beh->_delay = 36; @@ -193,7 +193,7 @@ void sceneHandler13_uneatGum() { } void sceneHandler13_eatGum() { - BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); if (beh) { beh->_percent = 10922; @@ -216,7 +216,7 @@ void sceneHandler13_showGum() { chainQueue(QU_SC13_SHOWGUM, 0); } -void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { +void sceneHandler13_setBehFlag(BehaviorMove *beh, bool flag) { if (!flag) { beh->_percent = 327; beh->_flags |= 1; @@ -229,11 +229,11 @@ void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { } void sceneHandler13_walkForward(bool flag) { - BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); + BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); sceneHandler13_setBehFlag(beh, flag); - beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); + beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); sceneHandler13_setBehFlag(beh, flag); @@ -241,11 +241,11 @@ void sceneHandler13_walkForward(bool flag) { } void sceneHandler13_walkBackward(bool flag) { - BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); + BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); sceneHandler13_setBehFlag(beh, flag); - beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); + beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); sceneHandler13_setBehFlag(beh, flag); diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp index dc919c6d7f..d3ba3c345e 100644 --- a/engines/fullpipe/scenes/scene14.cpp +++ b/engines/fullpipe/scenes/scene14.cpp @@ -266,8 +266,8 @@ void sceneHandler14_showBallFly() { } void sceneHandler14_grandmaJump() { - BehaviorEntryInfo *beh1 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); - BehaviorEntryInfo *beh2 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); + BehaviorMove *beh1 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); + BehaviorMove *beh2 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); if (beh1) { if (beh2) { @@ -286,11 +286,11 @@ void sceneHandler14_endArcade() { getGameLoaderInteractionController()->enableFlag24(); getCurrSceneSc2MotionController()->activate(); - BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); + BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); if (beh) beh->_percent = 327; - beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); + beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); if (beh) beh->_percent = 0; |