diff options
author | Eugene Sandulenko | 2005-04-29 06:36:03 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2005-04-29 06:36:03 +0000 |
commit | f8283f3aa5871f382e6ef1583655cfb83626877c (patch) | |
tree | 509545c3f4fdd0cb95fed037e654958404cb27dd | |
parent | cbd2e319eae77eb585172fd754c0efd4a06202ec (diff) | |
download | scummvm-rg350-f8283f3aa5871f382e6ef1583655cfb83626877c.tar.gz scummvm-rg350-f8283f3aa5871f382e6ef1583655cfb83626877c.tar.bz2 scummvm-rg350-f8283f3aa5871f382e6ef1583655cfb83626877c.zip |
Add comment to NES-specifix gfx hack with virtual screens
svn-id: r17861
-rw-r--r-- | scumm/gfx.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 5efb0361eb..13431ab839 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -273,10 +273,9 @@ void ScummEngine::initScreens(int b, int h) { } if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) { - // FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very - // strange, and at the very least, a comment should be added here that - // explains why this is done. Maybe it is some kind of hack to shift the - // other virtual screens downwards? + // It is a hack to shift whole screen downwards to match original. + // Otherwise we will need to do lots of coordinate adjustments all over + // the code adj = 16; initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false); } |