diff options
| -rw-r--r-- | scumm/gfx.cpp | 7 | 
1 files changed, 3 insertions, 4 deletions
| diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 5efb0361eb..13431ab839 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -273,10 +273,9 @@ void ScummEngine::initScreens(int b, int h) {  	}  	if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) { -		// FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very -		// strange, and at the very least, a comment should be added here that  -		// explains why this is done. Maybe it is some kind of hack to shift the -		// other virtual screens downwards? +		// It is a hack to shift whole screen downwards to match original. +		// Otherwise we will need to do lots of coordinate adjustments all over +		// the code  		adj = 16;  		initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false);  	} | 
