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author | Eugene Sandulenko | 2010-01-17 20:23:11 +0000 |
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committer | Eugene Sandulenko | 2010-01-17 20:23:11 +0000 |
commit | fb178c0a62eb8b5ab9a56754c2320890154b98ee (patch) | |
tree | abac73f373962bd256dd804d49b51cac368a5106 | |
parent | 35c2469c0bd6e6af75c5642f52efd6e014abf4f5 (diff) | |
download | scummvm-rg350-fb178c0a62eb8b5ab9a56754c2320890154b98ee.tar.gz scummvm-rg350-fb178c0a62eb8b5ab9a56754c2320890154b98ee.tar.bz2 scummvm-rg350-fb178c0a62eb8b5ab9a56754c2320890154b98ee.zip |
Mark lsl3 as a workaround.
svn-id: r47347
-rw-r--r-- | engines/sci/engine/kmisc.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index ef0e4d444c..7cc0d88ab6 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED; } + // WORKAROUND: // LSL3 calculates a machinespeed variable during game startup (right after the filthy questions) // This one would go through w/o throttling resulting in having to do 1000 pushups or something // Another way of handling this would be delaying incrementing of "machineSpeed" selector |