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author | Johannes Schickel | 2015-12-21 05:47:29 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:25 +0100 |
commit | fc52f730506422ac99e44cd74f229e6a0c5c2121 (patch) | |
tree | 02dc620cf8924ae9d691b38e51250c0ce3a83134 | |
parent | c7c870bf7f269229d069d47c22b61c237737cdae (diff) | |
download | scummvm-rg350-fc52f730506422ac99e44cd74f229e6a0c5c2121.tar.gz scummvm-rg350-fc52f730506422ac99e44cd74f229e6a0c5c2121.tar.bz2 scummvm-rg350-fc52f730506422ac99e44cd74f229e6a0c5c2121.zip |
OPENGL: Slightly cleanup programmable pipeline handling.
-rw-r--r-- | backends/graphics/opengl/context.cpp | 107 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-func.h | 34 | ||||
-rw-r--r-- | backends/graphics/opengl/shader.cpp | 4 |
3 files changed, 82 insertions, 63 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp index 905532c8be..2da4cab158 100644 --- a/backends/graphics/opengl/context.cpp +++ b/backends/graphics/opengl/context.cpp @@ -28,6 +28,16 @@ namespace OpenGL { +#if USE_FORCED_GL +#define HAS_SHADERS_CHECK shadersSupported +#elif USE_FORCED_GLES +#define HAS_SHADERS_CHECK false +#elif USE_FORCED_GLES2 +#define HAS_SHADERS_CHECK true +#else +#define HAS_SHADERS_CHECK (type == kContextGLES2 || shadersSupported) +#endif + void Context::reset() { NPOTSupported = false; #if !USE_FORCED_GLES && !USE_FORCED_GLES2 @@ -53,32 +63,35 @@ void Context::initializePipeline() { } #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type == kContextGLES2) { + // Enable rendering with vertex and coord arrays. +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + if (HAS_SHADERS_CHECK) { #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES +#if !USE_FORCED_GLES GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation)); GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation)); +#endif +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + } else { +#endif +#if !USE_FORCED_GLES2 + GL_CALL(glEnableClientState(GL_VERTEX_ARRAY)); + GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); +#endif +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + } +#endif +#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 + if (g_context.type == kContextGLES2) { +#endif +#if !USE_FORCED_GL && !USE_FORCED_GLES GL_CALL(glActiveTexture(GL_TEXTURE0)); #endif #if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 } else { #endif #if !USE_FORCED_GLES2 -#if !USE_FORCED_GLES - if (g_context.shadersSupported) { - GL_CALL(glEnableVertexAttribArrayARB(kPositionAttribLocation)); - GL_CALL(glEnableVertexAttribArrayARB(kTexCoordAttribLocation)); - } else { -#endif - // Enable rendering with vertex and coord arrays. - GL_CALL(glEnableClientState(GL_VERTEX_ARRAY)); - GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); -#if !USE_FORCED_GLES - } -#endif - GL_CALL(glEnable(GL_TEXTURE_2D)); #endif #if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 @@ -87,56 +100,39 @@ void Context::initializePipeline() { } void Context::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type == kContextGLES2) { +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + if (HAS_SHADERS_CHECK) { #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES +#if !USE_FORCED_GLES GL_CALL(glVertexAttrib4f(kColorAttribLocation, r, g, b, a)); #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 } else { #endif #if !USE_FORCED_GLES2 -#if !USE_FORCED_GLES - if (g_context.shadersSupported) { - GL_CALL(glVertexAttrib4fARB(kColorAttribLocation, r, g, b, a)); - } else { -#endif - GL_CALL(glColor4f(r, g, b, a)); -#if !USE_FORCED_GLES - } + GL_CALL(glColor4f(r, g, b, a)); #endif -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 } #endif } void Context::setDrawCoordinates(const GLfloat *vertices, const GLfloat *texCoords) { -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type == kContextGLES2) { +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + if (HAS_SHADERS_CHECK) { #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES +#if !USE_FORCED_GLES GL_CALL(glVertexAttribPointer(kTexCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords)); GL_CALL(glVertexAttribPointer(kPositionAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, vertices)); #endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 } else { #endif #if !USE_FORCED_GLES2 -#if !USE_FORCED_GLES - if (g_context.shadersSupported) { - GL_CALL(glVertexAttribPointerARB(kTexCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords)); - GL_CALL(glVertexAttribPointerARB(kPositionAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, vertices)); - } else { -#endif - GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texCoords)); - GL_CALL(glVertexPointer(2, GL_FLOAT, 0, vertices)); -#if !USE_FORCED_GLES - } + GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texCoords)); + GL_CALL(glVertexPointer(2, GL_FLOAT, 0, vertices)); #endif -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 } #endif } @@ -164,17 +160,30 @@ void OpenGLGraphicsManager::initializeGLContext() { // See backends/plugins/sdl/sdl-provider.cpp for more information. assert(sizeof(void (*)()) == sizeof(void *)); void *fn = nullptr; -#define GL_EXT_FUNC_DEF(ret, name, param) \ - fn = getProcAddress(#name); \ + +#define LOAD_FUNC(name, loadName) \ + fn = getProcAddress(#loadName); \ memcpy(&g_context.name, &fn, sizeof(fn)) + +#define GL_EXT_FUNC_DEF(ret, name, param) LOAD_FUNC(name, name) + #ifdef USE_BUILTIN_OPENGL #define GL_FUNC_DEF(ret, name, param) g_context.name = &name +#define GL_FUNC_2_DEF GL_FUNC_DEF #else #define GL_FUNC_DEF GL_EXT_FUNC_DEF +#define GL_FUNC_2_DEF(ret, name, extName, param) \ + if (g_context.type == kContextGL) { \ + LOAD_FUNC(name, extName); \ + } else { \ + LOAD_FUNC(name, name); \ + } #endif #include "backends/graphics/opengl/opengl-func.h" -#undef GL_EXT_FUNC_DEF +#undef GL_FUNC_2_DEF #undef GL_FUNC_DEF +#undef GL_EXT_FUNC_DEF +#undef LOAD_FUNC const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS); diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h index f870214754..c85d936497 100644 --- a/backends/graphics/opengl/opengl-func.h +++ b/backends/graphics/opengl/opengl-func.h @@ -58,11 +58,18 @@ * does not contain include guards because it can be required to include it * multiple times in a source file. * - * Functions are defined by two different user supplied macros: - * GL_FUNC_DEF: Define a (builtin) OpenGL (ES) function. + * Functions are defined by three different user supplied macros: + * GL_FUNC_DEF: Define a (builtin) OpenGL (ES) function. + * GL_FUNC_2_DEF: Define a OpenGL (ES) 2.0 function which can be provided by + * extensions in OpenGL 1.x contexts. * GL_EXT_FUNC_DEF: Define an OpenGL (ES) extension function. */ +#if !defined(GL_FUNC_2_DEF) +#define GL_FUNC_2_DEF(ret, name, extName, param) GL_FUNC_DEF(ret, name, param) +#define DEFINED_GL_FUNC_2_DEF +#endif + #if !defined(GL_EXT_FUNC_DEF) #define GL_EXT_FUNC_DEF(ret, name, param) GL_FUNC_DEF(ret, name, param) #define DEFINED_GL_EXT_FUNC_DEF @@ -97,11 +104,15 @@ GL_FUNC_DEF(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, G GL_FUNC_DEF(const GLubyte *, glGetString, (GLenum name)); GL_FUNC_DEF(GLenum, glGetError, ()); +#if !USE_FORCED_GLES +GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index)); +GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0)); +GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +GL_FUNC_2_DEF(void, glVertexAttrib4f, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +GL_FUNC_2_DEF(void, glVertexAttribPointer, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); +#endif + #if !USE_FORCED_GL && !USE_FORCED_GLES -GL_FUNC_DEF(void, glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); -GL_FUNC_DEF(void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); -GL_FUNC_DEF(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); -GL_FUNC_DEF(void, glUniform1i, (GLint location, GLint v0)); GL_FUNC_DEF(void, glDeleteProgram, (GLuint program)); GL_FUNC_DEF(void, glDeleteShader, (GLuint shader)); GL_FUNC_DEF(GLuint, glCreateProgram, ()); @@ -118,7 +129,6 @@ GL_FUNC_DEF(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar *c GL_FUNC_DEF(void, glCompileShader, (GLuint shader)); GL_FUNC_DEF(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params)); GL_FUNC_DEF(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); -GL_FUNC_DEF(void, glEnableVertexAttribArray, (GLuint index)); GL_FUNC_DEF(void, glActiveTexture, (GLenum texture)); #endif @@ -133,17 +143,17 @@ GL_EXT_FUNC_DEF(void, glGetObjectParameterivARB, (GLhandleARB obj, GLenum pname, GL_EXT_FUNC_DEF(GLint, glGetUniformLocationARB, (GLhandleARB programObj, const GLcharARB *name)); GL_EXT_FUNC_DEF(void, glGetInfoLogARB, (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)); GL_EXT_FUNC_DEF(void, glUseProgramObjectARB, (GLhandleARB programObj)); -GL_EXT_FUNC_DEF(void, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); -GL_EXT_FUNC_DEF(void, glUniform1iARB, (GLint location, GLint v0)); GL_EXT_FUNC_DEF(GLhandleARB, glCreateShaderObjectARB, (GLenum shaderType)); GL_EXT_FUNC_DEF(void, glShaderSourceARB, (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)); GL_EXT_FUNC_DEF(void, glCompileShaderARB, (GLhandleARB shaderObj)); -GL_EXT_FUNC_DEF(void, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); -GL_EXT_FUNC_DEF(void, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); -GL_EXT_FUNC_DEF(void, glEnableVertexAttribArrayARB, (GLuint index)); #endif #ifdef DEFINED_GL_EXT_FUNC_DEF #undef DEFINED_GL_EXT_FUNC_DEF #undef GL_EXT_FUNC_DEF #endif + +#ifdef DEFINED_GL_FUNC_2_DEF +#undef DEFINED_GL_FUNC_2_DEF +#undef GL_FUNC_2_DEF +#endif diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp index d7fc20574b..7fdebed493 100644 --- a/backends/graphics/opengl/shader.cpp +++ b/backends/graphics/opengl/shader.cpp @@ -167,10 +167,10 @@ void ShaderARB::activate(const GLfloat *projectionMatrix) { GL_CALL(glUseProgramObjectARB(_program)); // Set projection matrix. - GL_CALL(glUniformMatrix4fvARB(_projectionLocation, 1, GL_FALSE, projectionMatrix)); + GL_CALL(glUniformMatrix4fv(_projectionLocation, 1, GL_FALSE, projectionMatrix)); // We always use texture unit 0. - GL_CALL(glUniform1iARB(_textureLocation, 0)); + GL_CALL(glUniform1i(_textureLocation, 0)); } GLhandleARB ShaderARB::compileShader(const char *source, GLenum shaderType) { |