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author | Max Horn | 2004-12-27 14:43:58 +0000 |
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committer | Max Horn | 2004-12-27 14:43:58 +0000 |
commit | fd57497d9e083cc9ab9d34c796c8f175718b8d33 (patch) | |
tree | 20a2c5d9d0ed2c8baaa00676ec82d9977dfd48ff | |
parent | 01fc7adffdd8f43c1646486c064e49057c47c97e (diff) | |
download | scummvm-rg350-fd57497d9e083cc9ab9d34c796c8f175718b8d33.tar.gz scummvm-rg350-fd57497d9e083cc9ab9d34c796c8f175718b8d33.tar.bz2 scummvm-rg350-fd57497d9e083cc9ab9d34c796c8f175718b8d33.zip |
Add some compression tool TODOs
svn-id: r16334
-rw-r--r-- | TODO | 16 |
1 files changed, 16 insertions, 0 deletions
@@ -160,6 +160,9 @@ Audio ===== * Get the high quality resample code to work [Fingolfin has started work on this] +* Consider changing the mixer volume to use range 0-255, for sake of + consistency (but at a slight loss of efficiency). Note that this requires + changes in at least rate.cpp and mixer.cpp. Config Manager ============== @@ -372,6 +375,19 @@ General ======= * Try to unify the usage of the compression tools, where possible / necessary. +* Make compress_san use the common encoder "API" in compress.c +* Make compress_queen use the common encoder "API" in compress.c +* Add FLAC support to compress_sword1 (and the sword1 engine) +* Add FLAC and MP3 support to compress_san (and the SMUSH player in the scumm + engine) +* Look into troubles with new lame version (see bug #934026) +* Consider using library APIs to encode data, instead of invoking the + lame/oggenc/flac binaries. + Pro: Tighter integration, no need to create temporary files. + Con: Requires the resp. libs/headers to be compiled in, and the resulting + binary would only run if all needed shared libs are present + (unless we static link), whereas the current binary will work even + if lame/oggenc/flac are missing Descumm ======= |