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author | Travis Howell | 2004-07-12 14:21:16 +0000 |
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committer | Travis Howell | 2004-07-12 14:21:16 +0000 |
commit | fd8f64f005883eb0d125c54e1b12d49c0eaac462 (patch) | |
tree | 4f4ffde23aaa8b0f56377bab237a78345ef84121 | |
parent | ea0b3ccacc854a55290e0257468b86b2111f2d23 (diff) | |
download | scummvm-rg350-fd8f64f005883eb0d125c54e1b12d49c0eaac462.tar.gz scummvm-rg350-fd8f64f005883eb0d125c54e1b12d49c0eaac462.tar.bz2 scummvm-rg350-fd8f64f005883eb0d125c54e1b12d49c0eaac462.zip |
Correction
svn-id: r14197
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index ece41c1377..fd36374b46 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -715,7 +715,7 @@ int Sound::isSoundRunning(int sound) const { // ID number of the first active music it finds. // TODO handle MRAW (pcm music) in humongous games if (_currentMusic) - return _currentMusic; + return (_musicChannelHandle.isActive()) ? _currentMusic : 0; else return _vm->_imuse->getSoundStatus(sound); } |