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authorMax Horn2005-12-30 14:18:21 +0000
committerMax Horn2005-12-30 14:18:21 +0000
commit60fcd5a1713d143cd6fb4d0a9c6f3be030c65b5b (patch)
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parent2b156bd4c1d334931513a834a757723ec290db0b (diff)
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* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859
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