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authorJohannes Schickel2009-05-13 21:07:19 +0000
committerJohannes Schickel2009-05-13 21:07:19 +0000
commit0f5b6ff730da0a029e1fc463691fcbde2fb8f51c (patch)
tree109c0529cffd84c18ae4e0fc89cb34282ab9d3fe /NEWS
parent2ab8825e86f8d94cc940577842ddedee05dc015e (diff)
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- Fix AdLib spelling in NEWS
- Sync README with latest OPL related config options changes svn-id: r40535
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS18
1 files changed, 9 insertions, 9 deletions
diff --git a/NEWS b/NEWS
index f0c574ce8b..643b1ecc1d 100644
--- a/NEWS
+++ b/NEWS
@@ -7,7 +7,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Added support for Discworld 2 - Missing Presumed ...!?
General:
- - Added experimental Adlib emulator from DOSBox.
+ - Added experimental AdLib emulator from DOSBox.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
@@ -139,7 +139,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
+ - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
0.11.1 (2008-02-29)
SCUMM:
@@ -221,7 +221,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Many bugfixes.
Queen:
- - Added support for Adlib music.
+ - Added support for AdLib music.
- Added missing music patterns playback in Amiga version.
SCUMM:
@@ -369,7 +369,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
BASS:
- Fixed character spacing in LINC terminals in floppy version v0.0303.
- - Fixed a regression which caused incorrect adlib music emulation.
+ - Fixed a regression which caused incorrect AdLib music emulation.
Broken Sword 1:
- Fixed speech-related crashes.
@@ -607,7 +607,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
Windows Mobile port (PocketPC / Smartphone):
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
- - Better low quality Adlib emulation for FOTAQ.
+ - Better low quality AdLib emulation for FOTAQ.
- Fix randomly broken Hide Toolbar option. (thanks iKi)
- Fix first hardware key mapping (was not displayed before).
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
@@ -734,7 +734,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Added HQ2x and HQ3x scalers.
- Rewrote sound code for more flexibility and performance.
- Improved native MT32 support.
- - Adlib GM emulation table revamped, providing more accurate software MIDI.
+ - AdLib GM emulation table revamped, providing more accurate software MIDI.
- Default Makefile now uses configure script.
- Greatly improved the launcher and options dialogs (work-in-progress).
- Many other "under the hood" improvements, like a new config managment
@@ -750,9 +750,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added INSANE support for Full Throttle 'action sequences'.
- - Added option to choose between Adlib, PCjr and PC Speaker in earlier
+ - Added option to choose between AdLib, PCjr and PC Speaker in earlier
games.
- - Added Adlib support for indy3ega and loom (ega).
+ - Added AdLib support for indy3ega and loom (ega).
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
- Added sound effects support for indy3/monkeyega/monkeyvga/pass.
- Added FM Towns targets for Loom and Indy3.
@@ -834,7 +834,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Added akos16 implementation for The Dig and Full Throttle costumes.
- Added Digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly.
-- Added midi-emulation via adlib, for platforms without sequencer support.
+- Added midi-emulation via AdLib, for platforms without sequencer support.
- Code separation of various engine parts into several libraries.
- Several fixes to prevent Simon the Sorcerer crashing and hanging.
- Hundreds of bugfixes for many other games.