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author | Lothar Serra Mari | 2016-08-14 14:03:19 +0200 |
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committer | GitHub | 2016-08-14 14:03:19 +0200 |
commit | 3e06aad21987481170d95d5fa83a0b2692787533 (patch) | |
tree | 9664db9b3583ac80eedb58d828ef65b867c3d47a /NEWS | |
parent | 62656b89a297d3fb5a472ad0fdb83b2600982e21 (diff) | |
download | scummvm-rg350-3e06aad21987481170d95d5fa83a0b2692787533.tar.gz scummvm-rg350-3e06aad21987481170d95d5fa83a0b2692787533.tar.bz2 scummvm-rg350-3e06aad21987481170d95d5fa83a0b2692787533.zip |
NEWS: Add detection entry for Dutch airport demo
Also improved the wording on the NEWS item for the INN demo.
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -45,13 +45,14 @@ For a more comprehensive changelog of the latest experimental code, see: present in the original game. - Fixed auto-saving in the fan-made Cascade Quest. - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest. - - Added a detection entry for the ImagiNation Network (INN) demo. + - Added support for the ImagiNation Network (INN) demo. SCUMM: - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on. - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions) + - Added support for the Dutch demo of Let's Explore the Airport with Buzzy. WAGE: - Closed memory leak. |