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authorJordi Vilalta Prat2008-01-27 19:47:41 +0000
committerJordi Vilalta Prat2008-01-27 19:47:41 +0000
commit66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (patch)
treee27aadabecd8dd910884280e6559ff9c94c3d73c /NEWS
parent278857698dc7b1623096fe1ad12511dc4c886c7e (diff)
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Removed trailing spaces.
svn-id: r30664
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS32
1 files changed, 16 insertions, 16 deletions
diff --git a/NEWS b/NEWS
index 5109214502..4e433f392c 100644
--- a/NEWS
+++ b/NEWS
@@ -20,7 +20,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
-
+
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
video playback, resulting in some nice speedups on several ports.
@@ -157,7 +157,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Improved performance for S60v3 and UIQ3 using ARM target.
- Limited support for pre Symbian OS9 devices due to compiler issues.
- Updated key mapping handling.
-
+
WinCE Port:
- Switched to using a GCC toolchain for building.
- Major update to the SDL lib. Better, faster, more compatible :-)
@@ -274,13 +274,13 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Missing data files are handled more gracefully.
WinCE Port:
- - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
- - Added: PocketPC: Right click by double-tapping (n0p)
- - Fixed: All: Clipping issues in some cases
- - Added: PocketPC: Mouse emulation using keys
- - Added: Smartphones: Virtual keyboard popup
- - Fixed: Smartphones: Incorrect screen blit in SDL port
- - Added: All: Mouse cursor visible on panel if using emulated mouse
+ - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
+ - Added: PocketPC: Right click by double-tapping (n0p)
+ - Fixed: All: Clipping issues in some cases
+ - Added: PocketPC: Mouse emulation using keys
+ - Added: Smartphones: Virtual keyboard popup
+ - Fixed: Smartphones: Incorrect screen blit in SDL port
+ - Added: All: Mouse cursor visible on panel if using emulated mouse
- Added: All: Inverse landscape mode
- Fixed: PocketPC: Dialogs cut-off/not redrawn
@@ -298,7 +298,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
- Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
- Fixed QVGA Smartphone detection (mean it this time :p)
- - Fixed Smartphone double right click issue.
+ - Fixed Smartphone double right click issue.
0.8.1 (2006-01-31)
General:
@@ -437,12 +437,12 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
-
+
Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- - Fix first hardware key mapping (was not displayed before)
+ - Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
@@ -494,7 +494,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- - Partially rewrote the text engine, fixing various bugs, especially in
+ - Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
@@ -521,7 +521,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
0.6.1b (2004-08-03)
General:
- - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
+ - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
- Fixed crashes on 64-bit architectures
SCUMM:
@@ -602,7 +602,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Keyboard support for cannon battle in Curse of Monkey Island
- Keyboard support for derby scene in Full Throttle
-0.5.1 (2003-08-06)
+0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
@@ -644,7 +644,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Island
- Many Simon the Sorcerer 1 & 2 improvements and fixes
-- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very
experimental)