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author | dhewg | 2011-03-19 19:52:48 +0100 |
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committer | dhewg | 2011-03-19 19:52:48 +0100 |
commit | 90ccc84305e85fdc079459256c442eae0d327a5a (patch) | |
tree | 5b05380b1cc68e8095ab48b42dc400ef8809b201 /NEWS | |
parent | 0e9af50d486acded5f1bcac309dcc3cee86943ca (diff) | |
download | scummvm-rg350-90ccc84305e85fdc079459256c442eae0d327a5a.tar.gz scummvm-rg350-90ccc84305e85fdc079459256c442eae0d327a5a.tar.bz2 scummvm-rg350-90ccc84305e85fdc079459256c442eae0d327a5a.zip |
NEWS: Mention recent Android related changes
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -100,6 +100,14 @@ For a more comprehensive changelog of the latest experimental code, see: - Switched to the official NDK toolchain for building. - Fixed GFX output for various devices. - Fixed various crashes. + - Switched to the native screen resolution to improve text readability. + - Added support for pause/resume. + - Added support for games using 16bit graphics. + - Increased the performance significantly. + - Added support for the "Fullscreen mode" option. Unticking this keeps the + game's aspect ratio. + - Added a new graphics mode for linear filtering. + - Overhauled the input system (see README.Android). Nintendo DS port: - Added support for loadable modules. |