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authorEugene Sandulenko2006-02-05 17:56:27 +0000
committerEugene Sandulenko2006-02-05 17:56:27 +0000
commitbaaee313315544fa5480f2af8c32043ea83765ac (patch)
tree9606ff79a385b6994beaa93472aab67211f46aba /NEWS
parentbe94482806cc2d26b9d68995341b6905a2cfb7a4 (diff)
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Update copyright year and sync NEWS file with 0.8.2
svn-id: r20411
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@@ -18,8 +18,29 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Major rewrite of how game resources are accessed in memory. This
should fix alignment issues reported on some platforms.
+0.8.2 (2006-02-08)
+ General:
+ - Fixed OS X bundle building when using GCC 3.3.
+ - Use new logo on Mac OS X, too. (Fix already included in the
+ official 0.8.1 Mac OS X builds?)
+
+ SCUMM:
+ - Added support for rotating and scaling of sprites in HE games.
+
+ Sword2:
+ - Fixed last-minute crash when playing sound effects.
+
+ WinCE Port:
+ - Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
+ - Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
+ - Fixed QVGA Smartphone detection (mean it this time :p)
+ - Fixed Smartphone double right click issue.
+
0.8.1 (2006-01-31)
General:
+ - Fixed compiling with GCC 2.95.
+ - Fixed LaTeX documentation.
+ - Switched to new improved logo which matches new site design.
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.