diff options
author | Eugene Sandulenko | 2006-02-05 17:56:27 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2006-02-05 17:56:27 +0000 |
commit | baaee313315544fa5480f2af8c32043ea83765ac (patch) | |
tree | 9606ff79a385b6994beaa93472aab67211f46aba /NEWS | |
parent | be94482806cc2d26b9d68995341b6905a2cfb7a4 (diff) | |
download | scummvm-rg350-baaee313315544fa5480f2af8c32043ea83765ac.tar.gz scummvm-rg350-baaee313315544fa5480f2af8c32043ea83765ac.tar.bz2 scummvm-rg350-baaee313315544fa5480f2af8c32043ea83765ac.zip |
Update copyright year and sync NEWS file with 0.8.2
svn-id: r20411
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 21 |
1 files changed, 21 insertions, 0 deletions
@@ -18,8 +18,29 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. +0.8.2 (2006-02-08) + General: + - Fixed OS X bundle building when using GCC 3.3. + - Use new logo on Mac OS X, too. (Fix already included in the + official 0.8.1 Mac OS X builds?) + + SCUMM: + - Added support for rotating and scaling of sprites in HE games. + + Sword2: + - Fixed last-minute crash when playing sound effects. + + WinCE Port: + - Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815) + - Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos) + - Fixed QVGA Smartphone detection (mean it this time :p) + - Fixed Smartphone double right click issue. + 0.8.1 (2006-01-31) General: + - Fixed compiling with GCC 2.95. + - Fixed LaTeX documentation. + - Switched to new improved logo which matches new site design. - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. |